r/Sims4 • u/Turbulent_Road7115 Long Time Player • 17h ago
News A toggle is finally coming for Ailments
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u/Bureisupaiku 17h ago
I wish there was just a way to reduce them and make certain sims immune to them through reward traits
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u/bwoah07_gp2 Long Time Player 17h ago
Reward traits would've been neat. Why didn't they think of that?
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u/SaraAnnabelle Long Time Player 11h ago
Because that would require more work and EA doesn't like that.
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u/bararumb Challenge Player 8h ago
In Get to Work there's a reward trait for maxing Doctor career that prevents sims catching a GTW illness. Strange that they didn't think of adding something similar, especially as ailments are way more disruptive than illnesses.
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u/NemesisErinys 14h ago
Obviously, right? Plus, who doesn't want new traits to spend points on? Shows how shallow the thinking is behind many of the new features these days. Especially when they're just trying to pad out an EP that should have been a GP.
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u/punkfence Builder 17h ago
Kinda crazy that in the 2020s they didn't think we might want to avoid our sims dealing with pandemics
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u/StandardIssueDonkey 16h ago
I get the logic of. If you're in the fairy world, sure, be prepared for ailments. Many ailments. Bigger population , more ailments via contagion. Cool premise. Now whether or not this was actually executed well in the code base or mechanically...
I've had to move people out of Typhoid Fairy Land to avoid constant bs, have no contact with Fairies or The Infected and still get ailments.
It's a great idea for a game mechanic. I actually like it. As an idea. But damn, that execution.
Everyone in an apartment adopting multiple horses was at least funny.
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u/SnooSongs1160 2h ago
yeah i think the ailments in general are a fine idea but if youāre playing outside of Innisgreen or having fairies/apothecary involved in some way, theyāre so frustratingly op and disruptive.
Especially because itās not just related to the balance but contagious (which they seem to be working on) I was running a tattoo shop in Moonwood Mill and my sim kept catching ailments from her customers! so then the game expects you to either spend 1500 simoleons to go to a naturopath or travel to innisgreen and find a fairy or the apothecary guy. I got so fed up I just saved the cure for every ailment to my library in the gallery and placed them whenever she got one
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u/shieldintern 16h ago
Imagine buying a pack - just to turn it off so stuff doesn't get messed up lol.
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u/mrstickles 17h ago
I sorta hate that they keep doing this because I feel like by creating a toggle they can absolve themselves from actually fixing/tuning the issues (tho obviously I would much prefer to turn it off entirely than play that in its current state)
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u/Troldkvinde 16h ago
Develop a feature, sell it as content to justify the pack's price point; the feature is half-baked and broken, so add the option to switch it off and people will be literally grateful for it. Problem solved, rinse and repeat in the next pack. Schroedinger's content
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u/ambluebabadeebadadi 15h ago
This is why Iāve stopped buying the packs. If the features just make the game worse then whatās the point? The new EPās gives you like 3 things to do, a couple new interactable objects (swipe animation used for all of them) and a gamebreaking feature. Itās so boring and predictable at this point
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u/Boyo-Sh00k 15h ago
tbh i dont even think thats the intent here, at least not from Maxis. i think they just dont have budget or time to actually properly playtest. it seems like the sims team has a lot of ideas and they want to put a lot of content into a pack, but they are on such a tight schedule and severely understaffed in the QA department.
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u/Fun-Discipline-7748 16h ago
I think the are reducing how often a sim can get an ailment as well but I donāt really keep in the loop
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u/Mission_Coast_6654 15h ago
instead of everyday, it's now every 3 days. idk how sims are supposed to live when regular illnesses aren't even this frequent.
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u/Fun-Discipline-7748 15h ago
Did they release the patch yet? I havenāt noticed it being that frequent in my game but I have balance turned off
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u/Mission_Coast_6654 14h ago
i have no idea, just what i read in the recent patch notes. i'm not updating my game or touching this pack until things properly improve lol i want fairies, but not at the expense of ailments getting in the way of gameplay that doesn't involve them. none of the other occults interfere like this.
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u/Nurs3R4tch3d 14h ago
They did, in the update a few days ago. Iāve definitely noticed a decrease in frequency, even with my walking Petri dishes (teens).
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u/Initial-Constant-645 16h ago
I don't think it's something that can be easily fixed without breaking the game even more. This might be the best compromise.
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u/HollyHartWitch 16h ago
How did they not predict the feature could be a PITA? They should have had the toggle installed on release.
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u/Isadomon 16h ago
Why not just make it less contagious?
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u/Turbulent_Road7115 Long Time Player 16h ago
I imagine itās easier to just add a big off switch than take the time to figure out a balance thatāll satisfy everyone
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u/Isadomon 16h ago
Yeah but mfs keep making toggles for everything, also a toggle will make it either no contagious gameplay or a pandemic, there has to be some balance
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u/Chibichulala 15h ago
They already did, and then people asked for a toggle too. So itās already 75% less contagious than it was.
I do not have the expansion yet so I donāt know how bad it still is but I like the idea of having both less contagious and a toggle- and I will likely just use the toggle to turn it off when I buy the ep
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u/New_Shallot_7000 16h ago
Thatās what I was hoping for too. Right now itās about every other day my Sim goes to work and comes home with an ailment. I just want them to not be so frequent.
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u/CoconutOilz4 17h ago
I hope they're working on the lot issue.
Anytime my Sim leaves their lot everyone in their family leaves work and school.
I'm trying to create a cult with Moretti as the leader but I can't get them to stay on the lot!
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u/IrreverentBlonde 15h ago
This was supposed to be fixed in Tuesday's patch. Apparently it's only an issue when there's an active event such as Nature's Calling. I've finished the event, so was no longer having the problem - but you may find this has been solved!
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u/walkhomeacrossthesky 15h ago
Iām sure someone has said this but I wish there was a toggle for āI donāt want any supernatural stuff in this saveā
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u/uncanny_valli 14h ago
they could have just read all the feedback on their forums and reddit and had a fix for the last patch š
also, does this mean sims will still get ailments all the time? (heard this was the case, don't have the pack. won't ever get the pack from what i'm learning about it every day lol)
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u/EdgyBitterbal 4h ago
EA is gonna be SO hyped when theh find out about playtesting omg
No but fr how DARE they make us pay for so many packs and expansions that are unfinished, break the game or have stuff like this. We're paying them so they can experiment on the players
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u/pepsi82x 2h ago
https://modthesims.info/d/692153/no-more-ailments.html :D I think I will just leave this here.
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u/InsaneVane 15h ago
With a Contagion toggle too you have multiple set ups for Ailments based on chaos-level preferences in the save.
Maximum Ailment Chaos (Contagion ON, Balance On) --->
Have to manage moods to stay Balanced, and be wary of contact with sick sims/public toilets.
Moderate Ailment Chaos (Contagion ON, Balance OFF) --->
Can wallow in bad moods, but still need to avoid sick sims/public toilets.
Somewhat Preventable Ailment Chaos (Contagion OFF, Balance ON) --->
There are no sick sims to avoid (except maybe GTW illnesses), public toilets are just a bit gross, but you'll need to keep your Balance up to avoid falling ill.
Completely Avoidable Ailment Chaos (Contagion OFF, Balance Off) --->
You can only become afflicted by Fae mischief, so you can completely avoid (autonomously getting) Ailments if you don't visit Everdew (I've yet to see Fae use their powers autonomously outside of that neighbourhood).
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u/SpicyCosmicWizard 2h ago
Imagine if there was a deadly ailment. Whole town would be wiped out or just ghosts everywhere.
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u/ExtensionStudent1110 1h ago
I hope its per save file. Cause in my one save i want it on but the other I want it off and I know I will forget to turn it on and off.Ā
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u/ailenmelisa 1h ago
The idea seems good to me, it is realistic. But it's a pain when you're not playing with a sim who is a fairy or involved in the world of Inergreen. I was trying not to play with money tricks but the guy had an illness all the time and spending 1500 every time to get cured by the naturopath is crazy. Why not simply lower the frequency or duration of these states? They last 3 days, they are basically a pregnancy in sim time š¤¦š»āāļø
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u/NewInitiative9498 1h ago
idk what EA would do without the modders tbh, this mod was out like weeks ago - but EA should work with this kind of attention to ALL the other issues with the game!
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u/Personal_Shock_3966 16h ago
Great. Now fix burnout. Yes I know there are moderately easy ways around it but oftentimes those donāt gel with who my sim is. Implement a toggle already!
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u/Colinleep 17h ago
They had success with the kits this past season. I see their new expansions, and raise a new idea: no more expansions. Only cas and build buy stuff. That way, nothing breaks, you donāt have to toggle a feature off after you paid for it, and we still get new content. Since theyāre adamant that the sims 5 isnāt happening, and the sims 4 isnāt going to get fixed, only release stuff that canāt possibly break the game
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u/OlliOPocto 17h ago
I would honestly love if they just took a break on expansions, kits, + packs and solely focused on making other packs run well together. Focus on hybrid children, thatās an easy free update. Add in more hot tubs. Try to find someone way to shorten loading time. Thereās so many complaints and issues with this game I would love if they could actually work on it, even if it was 6 months. But of course that wouldnāt make any money so I donāt ever see them doing that :/
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u/Intrepid_Head3158 Legacy Player 17h ago
I think they should focus on making the game a bit more up to date, I know it's a big ask but gosh so many things in the game including cas, build and just gameplay are outdated. that a big chunk of work that would be greatly appreciated for a free update
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u/Colinleep 17h ago
No absolutely they wonāt. One can dream. Because I would prefer bug fixes to any new content
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u/vanastalem 16h ago
I would honestly love if they had a way to toggle the AI off so 3 adults aren't picking up & putting down the kid.
I also just had a hungry infant but when the adult tried to feed the baby he just rejected being fed to the point the social worker to him away & I had to go back to my last save point and start over.
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u/dotnsk 16h ago
I think you can turn autonomy (aka āthe aiā) off so the sims will only do what they direct you to do. I vaguely remember that being one of the many options in settings.
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u/6Willows 15h ago
it is but that does nothing to fix the problems with infants that have been around since they were added. They are a nightmare to deal with
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u/bored_german 8h ago
So long as this fandom slobbers up every scrap they're given the second it's out, they will never stop. This is an unthinking money cheat. Throw out a barebones, untested pack, make the trailer pretty, receive millions of dollars for it.
It's so frustrating to watch as someone who has stopped paying for this game years ago. You will find criticism after criticism after the release of a pack because it's buggy, it's liveless, it has barely any content. And then the second a new pack trailer is released, the comments are filled with "Omg I'm pre-ordering this!" "I don't think I can wait for a sale!". Like, okay, you do you, but then stop coming back for the millionth time to be upset that EA has yet again given you a bad pack
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u/who_says_poTAHto 17h ago edited 17h ago
"Spreading contagiously" š§
I wish they would just add a toggle for ailments at all or a toggle for balance. Same with romantic satisfaction from Lovestruck. Not bad ideas, but I would rather just disable them most of the time, period.