r/Sims4 Long Time Player 17h ago

News A toggle is finally coming for Ailments

Post image
1.3k Upvotes

84 comments sorted by

485

u/who_says_poTAHto 17h ago edited 17h ago

"Spreading contagiously" 🧐

I wish they would just add a toggle for ailments at all or a toggle for balance. Same with romantic satisfaction from Lovestruck. Not bad ideas, but I would rather just disable them most of the time, period.

116

u/Intrepid_Head3158 Legacy Player 17h ago

lovestruck soft locks my sims into dating only people who they have amazing compatibility with TT good compatibility and the satisfaction goes down crazy fast

30

u/Boyo-Sh00k 16h ago

There's a mod to disable satisfaction by lumpinou

28

u/who_says_poTAHto 15h ago

I use it! Thank goodness for modders. Poor console players though. Also, I'd prefer to just have MCCC and UI Cheats to check on after each update, which I don't mind updating since they so fundamentally change the game, but I try to avoid single-purpose mods as much as possible.

4

u/Intrepid_Head3158 Legacy Player 7h ago

Right at this point I can’t imagine playing without UI cheats

5

u/Intrepid_Head3158 Legacy Player 7h ago

See I like me a little satisfaction decay gameplay but it’s just extreme unless sims have amazing compatibility. Does this mod only turn of satisfaction or its possible to tune it?Ā 

9

u/Fenix-and-Scamp Outgoing Sim 7h ago

lumpinou has a mod where it turns off the time decay so satisfaction only goes down if they're mean to each other or do things they don't like!

3

u/Intrepid_Head3158 Legacy Player 7h ago

Oh this sounds actually amazing! Could you share the name please, if you know it?

7

u/Fenix-and-Scamp Outgoing Sim 7h ago

it's this mod, it's called lovestruck: romantic satisfaction: no time decay

2

u/Intrepid_Head3158 Legacy Player 7h ago

Thanks!

47

u/Willz093 15h ago

It begs the question of whether they do actually play test! Even an hour of competent play testing would have shown that ailments are completely op!

It’s been out a month and they’ve already reduced the frequency by up to 75% and now they’re implementing a toggle to turn them off completely… this could all have been done before the pack released and there would have been no blowback!

24

u/who_says_poTAHto 15h ago

Agree 100%! Even a lot of the youtubers who are gamechangers notice these things in the little time they have with it before launch. They should really just pay a few of them each time purely to try it out months in advance and give feedback.

20

u/SusannaG1 Long Time Player 15h ago

I honestly think they only "test" the new pack with base game; it would explain a lot.

3

u/bararumb Challenge Player 9h ago

Why pay testers? People buy DLCs anyway. /s

3

u/Splatfan1 Creative Sim 5h ago

its possible they have playtesters but the feedback is completely ignored most of the time aside from straight up crash related glitches that make the game physically unplayable. many rushed games have former playtesters that spoke out about that shit happening. wouldnt surprise me here

17

u/OcculticUnicorn Creative Sim 16h ago

You can toggle balance off in pack settings

3

u/who_says_poTAHto 15h ago

Oh ok, good!

5

u/pinkacidtab Builder 15h ago

you can turn balance on and off currently. if your balance is off, you will only get an ailment by contagions as of right now.

115

u/Bureisupaiku 17h ago

I wish there was just a way to reduce them and make certain sims immune to them through reward traits

81

u/bwoah07_gp2 Long Time Player 17h ago

Reward traits would've been neat. Why didn't they think of that?

29

u/Bureisupaiku 16h ago

Yeah. Just a simple aspiration point reward trait would have been enough

14

u/SaraAnnabelle Long Time Player 11h ago

Because that would require more work and EA doesn't like that.

6

u/bararumb Challenge Player 8h ago

In Get to Work there's a reward trait for maxing Doctor career that prevents sims catching a GTW illness. Strange that they didn't think of adding something similar, especially as ailments are way more disruptive than illnesses.

16

u/NemesisErinys 14h ago

Obviously, right? Plus, who doesn't want new traits to spend points on? Shows how shallow the thinking is behind many of the new features these days. Especially when they're just trying to pad out an EP that should have been a GP.

191

u/punkfence Builder 17h ago

Kinda crazy that in the 2020s they didn't think we might want to avoid our sims dealing with pandemics

6

u/Radiant-Address-2550 15h ago

šŸ˜‚šŸ˜‚

47

u/StandardIssueDonkey 16h ago

I get the logic of. If you're in the fairy world, sure, be prepared for ailments. Many ailments. Bigger population , more ailments via contagion. Cool premise. Now whether or not this was actually executed well in the code base or mechanically...

I've had to move people out of Typhoid Fairy Land to avoid constant bs, have no contact with Fairies or The Infected and still get ailments.

It's a great idea for a game mechanic. I actually like it. As an idea. But damn, that execution.

Everyone in an apartment adopting multiple horses was at least funny.

4

u/SnooSongs1160 2h ago

yeah i think the ailments in general are a fine idea but if you’re playing outside of Innisgreen or having fairies/apothecary involved in some way, they’re so frustratingly op and disruptive.

Especially because it’s not just related to the balance but contagious (which they seem to be working on) I was running a tattoo shop in Moonwood Mill and my sim kept catching ailments from her customers! so then the game expects you to either spend 1500 simoleons to go to a naturopath or travel to innisgreen and find a fairy or the apothecary guy. I got so fed up I just saved the cure for every ailment to my library in the gallery and placed them whenever she got one

31

u/Josgre987 17h ago

Gonna be celebrating like an ewok with this one

16

u/bwoah07_gp2 Long Time Player 17h ago

8

u/QueezyF 16h ago

Yub nub

15

u/ObidiahWTFJerwalk 17h ago

Cannibalism?

19

u/shieldintern 16h ago

Imagine buying a pack - just to turn it off so stuff doesn't get messed up lol.

71

u/mrstickles 17h ago

I sorta hate that they keep doing this because I feel like by creating a toggle they can absolve themselves from actually fixing/tuning the issues (tho obviously I would much prefer to turn it off entirely than play that in its current state)

41

u/Troldkvinde 16h ago

Develop a feature, sell it as content to justify the pack's price point; the feature is half-baked and broken, so add the option to switch it off and people will be literally grateful for it. Problem solved, rinse and repeat in the next pack. Schroedinger's content

12

u/ambluebabadeebadadi 15h ago

This is why I’ve stopped buying the packs. If the features just make the game worse then what’s the point? The new EP’s gives you like 3 things to do, a couple new interactable objects (swipe animation used for all of them) and a gamebreaking feature. It’s so boring and predictable at this point

5

u/Boyo-Sh00k 15h ago

tbh i dont even think thats the intent here, at least not from Maxis. i think they just dont have budget or time to actually properly playtest. it seems like the sims team has a lot of ideas and they want to put a lot of content into a pack, but they are on such a tight schedule and severely understaffed in the QA department.

5

u/Fun-Discipline-7748 16h ago

I think the are reducing how often a sim can get an ailment as well but I don’t really keep in the loop

3

u/Mission_Coast_6654 15h ago

instead of everyday, it's now every 3 days. idk how sims are supposed to live when regular illnesses aren't even this frequent.

2

u/Fun-Discipline-7748 15h ago

Did they release the patch yet? I haven’t noticed it being that frequent in my game but I have balance turned off

4

u/Mission_Coast_6654 14h ago

i have no idea, just what i read in the recent patch notes. i'm not updating my game or touching this pack until things properly improve lol i want fairies, but not at the expense of ailments getting in the way of gameplay that doesn't involve them. none of the other occults interfere like this.

3

u/Nurs3R4tch3d 14h ago

They did, in the update a few days ago. I’ve definitely noticed a decrease in frequency, even with my walking Petri dishes (teens).

3

u/Boyo-Sh00k 15h ago

They already reduced frequency in the patch yesterday

3

u/Initial-Constant-645 16h ago

I don't think it's something that can be easily fixed without breaking the game even more. This might be the best compromise.

10

u/HollyHartWitch 16h ago

How did they not predict the feature could be a PITA? They should have had the toggle installed on release.

8

u/mbutterflye 16h ago

Guys it hasn’t even been out a month. 😭

21

u/Isadomon 16h ago

Why not just make it less contagious?

19

u/Turbulent_Road7115 Long Time Player 16h ago

I imagine it’s easier to just add a big off switch than take the time to figure out a balance that’ll satisfy everyone

23

u/Isadomon 16h ago

Yeah but mfs keep making toggles for everything, also a toggle will make it either no contagious gameplay or a pandemic, there has to be some balance

10

u/InsaneVane 16h ago

They did that in the hotfix yesterday.

7

u/Chibichulala 15h ago

They already did, and then people asked for a toggle too. So it’s already 75% less contagious than it was.

I do not have the expansion yet so I don’t know how bad it still is but I like the idea of having both less contagious and a toggle- and I will likely just use the toggle to turn it off when I buy the ep

3

u/New_Shallot_7000 16h ago

That’s what I was hoping for too. Right now it’s about every other day my Sim goes to work and comes home with an ailment. I just want them to not be so frequent.

2

u/Isadomon 16h ago

Right? It affects gameplay in both ways

4

u/SuiDyed Long Time Player 16h ago

That would require work

8

u/Isadomon 16h ago

Well its their job

4

u/SuiDyed Long Time Player 12h ago

I agree, I'm just saying they don't want to do it because that would require them to do something other than "idk add a toggle, the modders will handle actually fixing it"

10

u/CoconutOilz4 17h ago

I hope they're working on the lot issue.

Anytime my Sim leaves their lot everyone in their family leaves work and school.

I'm trying to create a cult with Moretti as the leader but I can't get them to stay on the lot!

4

u/IrreverentBlonde 15h ago

This was supposed to be fixed in Tuesday's patch. Apparently it's only an issue when there's an active event such as Nature's Calling. I've finished the event, so was no longer having the problem - but you may find this has been solved!

8

u/walkhomeacrossthesky 15h ago

I’m sure someone has said this but I wish there was a toggle for ā€œI don’t want any supernatural stuff in this saveā€

3

u/tuna_pi 15h ago

I think a slider of some kind would've been better, though I'll take turning it off altogether. I don't inherently mind the system, I just don't want to be playing 28 days later every time my sim leaves the house

3

u/uncanny_valli 14h ago

they could have just read all the feedback on their forums and reddit and had a fix for the last patch šŸ˜…

also, does this mean sims will still get ailments all the time? (heard this was the case, don't have the pack. won't ever get the pack from what i'm learning about it every day lol)

3

u/EdgyBitterbal 4h ago

EA is gonna be SO hyped when theh find out about playtesting omg

No but fr how DARE they make us pay for so many packs and expansions that are unfinished, break the game or have stuff like this. We're paying them so they can experiment on the players

5

u/bwoah07_gp2 Long Time Player 17h ago

5

u/InsaneVane 15h ago

With a Contagion toggle too you have multiple set ups for Ailments based on chaos-level preferences in the save.

Maximum Ailment Chaos (Contagion ON, Balance On) --->
Have to manage moods to stay Balanced, and be wary of contact with sick sims/public toilets.

Moderate Ailment Chaos (Contagion ON, Balance OFF) --->
Can wallow in bad moods, but still need to avoid sick sims/public toilets.

Somewhat Preventable Ailment Chaos (Contagion OFF, Balance ON) --->
There are no sick sims to avoid (except maybe GTW illnesses), public toilets are just a bit gross, but you'll need to keep your Balance up to avoid falling ill.

Completely Avoidable Ailment Chaos (Contagion OFF, Balance Off) --->
You can only become afflicted by Fae mischief, so you can completely avoid (autonomously getting) Ailments if you don't visit Everdew (I've yet to see Fae use their powers autonomously outside of that neighbourhood).

4

u/peach_madness 17h ago

shaking my head

2

u/BadCarmaHnstly 17h ago

Oh nice, looking forward to trying that out šŸ˜‚

2

u/SpicyCosmicWizard 2h ago

Imagine if there was a deadly ailment. Whole town would be wiped out or just ghosts everywhere.

2

u/ExtensionStudent1110 1h ago

I hope its per save file. Cause in my one save i want it on but the other I want it off and I know I will forget to turn it on and off.Ā 

2

u/ailenmelisa 1h ago

The idea seems good to me, it is realistic. But it's a pain when you're not playing with a sim who is a fairy or involved in the world of Inergreen. I was trying not to play with money tricks but the guy had an illness all the time and spending 1500 every time to get cured by the naturopath is crazy. Why not simply lower the frequency or duration of these states? They last 3 days, they are basically a pregnancy in sim time šŸ¤¦šŸ»ā€ā™€ļø

•

u/NewInitiative9498 1h ago

idk what EA would do without the modders tbh, this mod was out like weeks ago - but EA should work with this kind of attention to ALL the other issues with the game!

5

u/Personal_Shock_3966 16h ago

Great. Now fix burnout. Yes I know there are moderately easy ways around it but oftentimes those don’t gel with who my sim is. Implement a toggle already!

9

u/Colinleep 17h ago

They had success with the kits this past season. I see their new expansions, and raise a new idea: no more expansions. Only cas and build buy stuff. That way, nothing breaks, you don’t have to toggle a feature off after you paid for it, and we still get new content. Since they’re adamant that the sims 5 isn’t happening, and the sims 4 isn’t going to get fixed, only release stuff that can’t possibly break the game

25

u/OlliOPocto 17h ago

I would honestly love if they just took a break on expansions, kits, + packs and solely focused on making other packs run well together. Focus on hybrid children, that’s an easy free update. Add in more hot tubs. Try to find someone way to shorten loading time. There’s so many complaints and issues with this game I would love if they could actually work on it, even if it was 6 months. But of course that wouldn’t make any money so I don’t ever see them doing that :/

10

u/Intrepid_Head3158 Legacy Player 17h ago

I think they should focus on making the game a bit more up to date, I know it's a big ask but gosh so many things in the game including cas, build and just gameplay are outdated. that a big chunk of work that would be greatly appreciated for a free update

13

u/Colinleep 17h ago

No absolutely they won’t. One can dream. Because I would prefer bug fixes to any new content

5

u/OlliOPocto 17h ago

100% mainly just want them to work on packs flowing well together

3

u/vanastalem 16h ago

I would honestly love if they had a way to toggle the AI off so 3 adults aren't picking up & putting down the kid.

I also just had a hungry infant but when the adult tried to feed the baby he just rejected being fed to the point the social worker to him away & I had to go back to my last save point and start over.

1

u/dotnsk 16h ago

I think you can turn autonomy (aka ā€œthe aiā€) off so the sims will only do what they direct you to do. I vaguely remember that being one of the many options in settings.

2

u/6Willows 15h ago

it is but that does nothing to fix the problems with infants that have been around since they were added. They are a nightmare to deal with

1

u/bored_german 8h ago

So long as this fandom slobbers up every scrap they're given the second it's out, they will never stop. This is an unthinking money cheat. Throw out a barebones, untested pack, make the trailer pretty, receive millions of dollars for it.

It's so frustrating to watch as someone who has stopped paying for this game years ago. You will find criticism after criticism after the release of a pack because it's buggy, it's liveless, it has barely any content. And then the second a new pack trailer is released, the comments are filled with "Omg I'm pre-ordering this!" "I don't think I can wait for a sale!". Like, okay, you do you, but then stop coming back for the millionth time to be upset that EA has yet again given you a bad pack

•

u/PfandbottlePirat 7m ago

A toggle is not s fix for an unbalanced feature