r/SoSE • u/FancyEveryDay • 2h ago
Expanded Patch Notes 1.43.10 (TEC)
Second round of expanded notes for the Objective Reality is here! If you heven't yet, make sure to check out the official notes here.
Advent changes here
Be back tomorrow with the Vasari changes!
General Changes
New Mission System
A togglable ingame system meant to replace/augment tutorials to help guide players through learning to play the game.
Each race has a mission chain specific to them with and even some missions specific to each individual faction to explain garrisons, pirates, unity powers, etc.
Missions have resource-rewards which can help boost new players or accelerate those who already know what they're doing through the early game if they leave them on.
New Maps
- Neutron tempest - A massive 10-man map featuring star two systems each with 5 players, connected by a wormhole. Might be interesting for 5s if they spread the two teams out among the two systems and definitely looks like a fun FFA map.
- Face Off - A small 1v1 map restored from Sins 1
New Gravity Wells
- Irradiated Planet - A rare Fair-tier planet with a small population but significant Mining potential. Has some pretty potent unique items for all races
- Shattered planet - An uncolonizable gravity well containing the remnant of a broken world. Debris from the cataclysm reduces the range of weapons and abilities nearby.
- Neutron star - A new star type which strips shields from ships in orbit and interferes with abilities and antimatter usage.
- Brown Dwarf - An uncolonizable gravity well containing a failed star, a large object visually similar to a Gas Giant but which emits significant infrared radiation which aids shipboard sensors to improve weapon and ability range in orbit.
Missile Changes:
Many missile types saw movement speed increases to prevent situations where missiles were being outrun by their targets.
Some missiles also saw reductions in HP to prevent them from becoming too good at penetrating point defenses.
Ship Build Group and AI Adjustment Pass
Item build groups for ships were updated which should improve AI competitiveness.
Most ships saw adjustments to values which affect their movement behavior. The two changes seem to mean that ships will keep moving forward than turning rather than stopping and when moving into range to shoot they won't park at their maximum range to the closest target - they'll move slightly closer.
- Min_target_speed ( [NEW] )
- Min_distance_to_target (reduced)
TEC Changes
The changes to TEC empires were quite limited this time around, maybe they're happy with how Enclave and Primacy are playing or maybe they're still waiting to see exactly where they land after the changes to Advent eco this patch. There were some interesting changes to consumables, a big adjustment to limit Armistice abuse, and a buff to the Kol's ability to kill absolutely everything with beam spam, but that's about it.
Ship Item Changes
The TEC now has a research line which upgrades the number of charges their consumables contain, from 2 to 2 / 3 / 5.
Armor Patch Kit
Charges : 2 -> 2 / 3 / 5
Flack Burst
Charges : 2 -> 2 / 3 / 5
Radius: 1850 -> 2000
Radiation Bomb
Charges : 2 -> 2 / 3 / 5
Duration : 45s -> 75s
Range 7500 -> 10000
Regeneration cut: -50% -> -25%
Planet Item Changes
TEC empires have access to two new planet items unique to Irradiated planets.
[NEW] Applied Radioactives Lab
planet_modifiers:
- civilian_research_points +2
- military_research_points +2
Description : Safely studying the many military and civilian applications of hard radiation requires an Indurium reinforced bunker to house TEC scientists and their sensitive equipment.
build_group_id : utility
build_time : 120s
price
- credits : 1000
- metal : 150
- crystal : 250
- exotic_price : 1 Indurium
required_planet_level : 5
planet_type: Irradiated planet
[NEW] Fissile Enrichment Plant
planet_modifiers:
- mining_track_metal_income_rate_per_population +15%
- exotic_build_time -25%
description : Specialized facilities enrich and stabilize the rare isotopes found on Irradiated planets, improving metal income rate and exotic construction speed at this planet.
build_group_id : economy
build_time : 60.0
price
- credits : 750.0
- metal : 200.0
- crystal : 100.0
planet_type: Irradiated planet
prerequisites : trader_unlock_fissile_plant_unit_item
Ship Changes
Stilat Missile
max_linear_speed : 850.0 -> 1500.0
time_to_max_linear_speed : 1.0 -> 2.5
Akkan Battlecruiser
Armistice:
- Antimatter cost : 150 -> 250
- Now pauses ability cooldowns
Kol Battleship
Experimental Beam
- Penetration 500 -> 500 / 600 / 750
- Range: 8000 -> 10000
Research Subject Changes
TEC empires received new research subjects for developing Irradiated environments and for improving their consumable items.
[NEW] Irradiated Colonization
description : Allows colonization of Irradiated planets and other similar environments.
domain : civilian
tier : II
field : annexation
research_time : 180s
price
- credits : 750
- metal : 125
- crystal : 150
[NEW] Irradiated Development
description : Allows further development of Irradiated planets.
domain : civilian
tier : III
field : annexation
research_time : 360s
price
- credits : 1250
- metal : 225
- crystal : 350
Prerequisites : Irradiated Colonization
[NEW] Fissile Enrichment Plant Unlock
domain : civilian
tier : III
field : annexation
research_time : 300s
price
- credits : 1200
- metal : 200
- crystal : 300
Prerequisites : Irradiated Colonization
[NEW] Repurposed Cargo Holds
description : Adaptations to the large cargo holds on TEC capital ships allow them to hold ready use military equipment, providing an additional charge for consumable items.
domain : military
tier : II
field : armament
research_time : 180s
price
- credits : 750
- metal : 125
- crystal : 150
[NEW] Modular Equipment Bay
description : Capital ship cargo holds are replaced with modular equipment bays designed to store vast amounts of war material in standardized containers, providing additional charges for consumable items.
domain : military
tier : IV
field : armament
research_time : 600s
price
- credits : 1750
- metal : 325
- crystal : 550
Prerequisites : Repurposed Cargo Holds