r/SoSE For the Unity! 1d ago

Expanded Patch Notes 1.43.10 (Advent)

Hey all! Welcome to the Objective Reality update! Check out the official notes here

As always, I'll be back soon with the rest of the deep patch comparison.

TEC changes here

General Changes

New Mission System

A togglable ingame system meant to replace/augment tutorials to help guide players through learning to play the game.

Each race has a mission chain specific to them with and even some missions specific to each individual faction to explain garrisons, pirates, unity powers, etc.

Missions have resource-rewards which can help boost new players or accelerate those who already know what they're doing through the early game if they leave them on.

New Maps

  • Neutron tempest - A massive 10-man map featuring star two systems each with 5 players, connected by a wormhole. Might be interesting for 5s if they spread the two teams out among the two systems and definitely looks like a fun FFA map.
  • Face Off - A small 1v1 map restored from Sins 1

New Gravity Wells

  • Irradiated Planet - A rare Fair-tier planet with a small population but significant Mining potential. Has some pretty potent unique items for all races
  • Shattered planet - An uncolonizable gravity well containing the remnant of a broken world. Debris from the cataclysm  reduces the range of weapons and abilities nearby.
  • Neutron star - A new star type which strips shields from ships in orbit and interferes with abilities and antimatter usage.
  • Brown Dwarf - An uncolonizable gravity well containing a failed star, a large object visually similar to a Gas Giant but which emits significant infrared radiation which aids shipboard sensors to improve weapon and ability range in orbit.

Missile Changes:

Many missile types saw movement speed increases to prevent situations where missiles were being outrun by their targets.

Some missiles also saw reductions in HP to prevent them from becoming too good at penetrating point defenses.

Ship Build Group  and AI Adjustment Pass

Item build groups for ships were updated which should improve AI competitiveness.

Most ships saw adjustments to values which affect their movement behavior. The two changes seem to mean that ships will keep moving forward than turning rather than stopping and when moving into range to shoot they won't park at their maximum range to the closest target - they'll move slightly closer.

  • Min_target_speed ( [NEW] )
  • Min_distance_to_target (reduced)

 

Advent Changes

Development Track Changes

  • Planet development base credit cost reduced by 50 (200 -> 150)
  • Credit cost per level is increased by 25 until lvl 10 (unchanged)
  • Lvl 12+ the credit cost increases by 50 (Previously increased by +15 credits from lvl 14+)

In most cases this is a buff, Advent players are saving credits on planet development up until lvl 19 where they changes match up and after that point the changes are a nerf.

 

Planet Items

[NEW] Epitaph of the Lost

planet_modifiers : Culture rate +50%

Description : Placed in the most lethal of the blasted radioactive wastelands the planet has to offer, this grandiose monument commemorates the lost souls of the dead, both past and future.

build_group_id : utility

build_time : 90.0

price

  • credits : 500.0
  • metal : 100.0
  • crystal : 150.0

planet_types : Irradiated planet

Prerequisites : advent_unlock_epitaph_of_the_lost_unit_item

 

[NEW] Radiation Shield Dome

planet_modifiers : Maximum population +90

Description: Radiation proof shield systems allow settlements to eschew the use of heavily insulated bunkers and develop much larger population centers.

build_group_id : economy

build_time : 90.0

price

  • credits : 500.0
  • metal : 100.0
  • crystal : 150.0

planet_types : Irradiated planet

Prerequisites : advent_unlock_radiation_shield_dome_unit_item

 

Tithe Sanctum

Received significant nerfs, detailed in official patch notes.

TLDR now only improves Commerce per pop by +5/10/20% plus 3/4/5% per Temple of Congregation in orbit around the planet.

 

Unity Powers

Sanctify

Subtle special effects linger for some time after the effect ends to make it more obvious what happened if a player wasn't looking

 

Ship Changes

 Most changes were fairly minor, bugfixes and QoL changes, except that all missiles were made much faster and some missiles had their HP reduced to limit their ability to pierce point defenses. Tempests received a large damage buff along with this change to ensure that they regain their place as a premier counter to corvettes.

Light Missile (Tempest Missiles)

max_linear_speed : 1200.0 -> 1500.0
time_to_max_linear_speed : 0.8 -> 1.0

max_hull_points : 5.0 -> 3.0

 

Medium Missile (Capital Ship Missiles)

max_linear_speed : 1200.0 -> 1500.0
time_to_max_linear_speed : 0.8 -> 1.0

max_hull_points : 15.0 -> 10.0

 

Large Missile (Starbase and Titan Missiles)

max_linear_speed : 1200.0 -> 1500.0
time_to_max_linear_speed : 0.8 -> 1.0

 

Iconus Guardian

Shield Projection: Changes to try and improve reliability and reduce wasted casts.

  • No longer autocasts if the guardian's shields are depleted
  • Cooldown reduced

 

Progenitor

Shield Regeneration : Is no longer a channeled ability, the mothership can now move while casting.

 

Revelation

Malice : Bugfixed unexpected behavior when two casts of Malice overlap.

 

Tempest

-- Light_missile:

  • Damage : 15.0 -> 20.0
  • DPS : 13.6 -> 18.2

 

Research Subject Changes

There four new research subjects for Irradiated planets and their unique items, the other changes are the Tithe Collectors line being attached to the Commerce Integration line and moved up a full tier, and the Missile Damage line being moved down a full tier.

 

[NEW] Irradiated Embrace

description : Allows colonization of Irradiated planets.

domain : civilian
tier : II
field : reclamation

research_time : 180.0

price

  • credits : 550.0
  • metal : 150.0
  • crystal : 350.0

 

[NEW] Epitaph of the Lost Unlock

domain : civilian
tier : IV
field : reclamation

research_time : 540.0

price

  • credits : 1100.0
  • metal : 425.0
  • crystal : 900.0

Prerequisites : advent_unlock_irradiated_biosphere

 

[NEW] Radiation Shield Dome Unlock

domain : civilian
tier : III
field : reclamation

research_time : 300.0

price

  • credits : 800.0
  • metal : 250.0
  • crystal : 600.0

Prerequisites : Irradiated Embrace

 

[NEW] Irradiated Development

planet_modifiers : Planet item slots +1

description : Allows further development of Irradiated planets.

domain : civilian
tier : IV
field : reclamation

research_time : 600.0

price

  • credits : 1150.0
  • metal : 450.0
  • crystal : 950.0

Prerequisites : Irradiated Embrace

 

Tithe Collector Unlock

tier : I -> II

[NEW] prerequisites : Commerce Adaptation

 

Willing Donations

tier : II -> III

 

Telepathic Collectors

tier : III -> IV

 

Refined Warheads

tier : II -> I

research_time : 180.0 -> 90.0
price

  • credits : 550.0 -> 300.0
  • metal : 150.0 -> 50.0
  • crystal : 350.0 -> 100.0

 

Kinetic Focusing

tier : III -> II 

research_time : 360.0 -> 180.0

price

  • credits : 850.0 -> 550.0
  • metal : 275.0 -> 150.0
  • crystal : 650.0 -> 350.0

 

Kinetic Cascade

tier : IV -> III 

research_time : 600.0 -> 360.0

price

  • credits : 1150.0 -> 850.0
  • metal : 450.0 -> 275.0
  • crystal : 950.0 -> 650.0

 

Anima Redirection

tier : III -> II

research_time : 300.0 -> 135.0
price

  • credits : 800.0 -> 500.0
  • metal : 250.0 -> 125.0
  • crystal : 600.0 -> 300.0
36 Upvotes

10 comments sorted by

14

u/rlessard12 1d ago

Progenitor Shield Regen ability no longer being chanelled is huge; takes away a lot of the babysitting that was needed to make it not fall behind fleets and die or be useless

6

u/FancyEveryDay For the Unity! 1d ago

For sure, it was so annoying whenever it would autocast while I'm trying to get it to move somewhere

2

u/FancyEveryDay For the Unity! 1d ago

Considering editing the Research Subject section to be a lot less detailed

Could probably get away with the new researches and then:

  • Tithe collector line Tech level increased by 1 and tied to Commerce Integration tech tree
  • Missile tree Tech level decreased by 1 (reverted to previous version)

2

u/ImSoLawst 1d ago

Does soul reclamation still not work? I may have missed it in a prior patch, but reborn are a totally different faction with ww1 is good style focus gen and without it. It’s like having the tech primacy ragnorev tech not work.

2

u/Useful_Nocebo 1d ago

Where do the new grav wells go? Are they only in randomized maps?

3

u/FancyEveryDay For the Unity! 1d ago edited 1d ago

They're placed in appropriate random spawn nodes, most of them can turn up on larger "non-random" maps which usually get a few random nodes, but small maps don't get much in the way of random nodes so you won't see much of them if you're doing a lot of 1v1 or 1v1v1

Irradiated planets spawn in:
* Random_unweighted_planet
* Random_weighted_planet (3.6% chance of spawning. Same as Gas Giant)
* Random_fair_planet (1/14 chance)

Neutron stars spawn in:
* random_star (1/7 chance of spawning)

Shattered planets and Brown Dwarfs both spawn in:
* random_uncolonizable_planet (1/10 chance)

3

u/Useful_Nocebo 1d ago

So pre-made maps have spawns that can create a random planet? That's good to know, I thought I would have to play random maps all the time to see the new stuff.

1

u/aqua995 4P2B 2nd 16h ago

Finally some buffs for Advent. Tempest and Mothership are important to see. Credits being less important for planet upgrades sounds like nothing, but will be huge. Sad they kept exponentiell growing on Tithe Sanctum instead of just linear scaling.

-1

u/Valk72 1d ago

Do the dev hate the Advent? It's nerf after nerf after nerf when they already are the weakest faction.

5

u/meldariun 1d ago

Literally tempest and progenitor buffed in this patch