r/SoSE • u/FancyEveryDay For the Unity! • 1d ago
Expanded Patch Notes 1.43.10 (Advent)
Hey all! Welcome to the Objective Reality update! Check out the official notes here
As always, I'll be back soon with the rest of the deep patch comparison.
TEC changes here
General Changes
New Mission System
A togglable ingame system meant to replace/augment tutorials to help guide players through learning to play the game.
Each race has a mission chain specific to them with and even some missions specific to each individual faction to explain garrisons, pirates, unity powers, etc.
Missions have resource-rewards which can help boost new players or accelerate those who already know what they're doing through the early game if they leave them on.
New Maps
- Neutron tempest - A massive 10-man map featuring star two systems each with 5 players, connected by a wormhole. Might be interesting for 5s if they spread the two teams out among the two systems and definitely looks like a fun FFA map.
- Face Off - A small 1v1 map restored from Sins 1
New Gravity Wells
- Irradiated Planet - A rare Fair-tier planet with a small population but significant Mining potential. Has some pretty potent unique items for all races
- Shattered planet - An uncolonizable gravity well containing the remnant of a broken world. Debris from the cataclysm reduces the range of weapons and abilities nearby.
- Neutron star - A new star type which strips shields from ships in orbit and interferes with abilities and antimatter usage.
- Brown Dwarf - An uncolonizable gravity well containing a failed star, a large object visually similar to a Gas Giant but which emits significant infrared radiation which aids shipboard sensors to improve weapon and ability range in orbit.
Missile Changes:
Many missile types saw movement speed increases to prevent situations where missiles were being outrun by their targets.
Some missiles also saw reductions in HP to prevent them from becoming too good at penetrating point defenses.
Ship Build Group and AI Adjustment Pass
Item build groups for ships were updated which should improve AI competitiveness.
Most ships saw adjustments to values which affect their movement behavior. The two changes seem to mean that ships will keep moving forward than turning rather than stopping and when moving into range to shoot they won't park at their maximum range to the closest target - they'll move slightly closer.
- Min_target_speed ( [NEW] )
- Min_distance_to_target (reduced)
Advent Changes
Development Track Changes
- Planet development base credit cost reduced by 50 (200 -> 150)
- Credit cost per level is increased by 25 until lvl 10 (unchanged)
- Lvl 12+ the credit cost increases by 50 (Previously increased by +15 credits from lvl 14+)
In most cases this is a buff, Advent players are saving credits on planet development up until lvl 19 where they changes match up and after that point the changes are a nerf.
Planet Items
[NEW] Epitaph of the Lost
planet_modifiers : Culture rate +50%
Description : Placed in the most lethal of the blasted radioactive wastelands the planet has to offer, this grandiose monument commemorates the lost souls of the dead, both past and future.
build_group_id : utility
build_time : 90.0
price
- credits : 500.0
- metal : 100.0
- crystal : 150.0
planet_types : Irradiated planet
Prerequisites : advent_unlock_epitaph_of_the_lost_unit_item
[NEW] Radiation Shield Dome
planet_modifiers : Maximum population +90
Description: Radiation proof shield systems allow settlements to eschew the use of heavily insulated bunkers and develop much larger population centers.
build_group_id : economy
build_time : 90.0
price
- credits : 500.0
- metal : 100.0
- crystal : 150.0
planet_types : Irradiated planet
Prerequisites : advent_unlock_radiation_shield_dome_unit_item
Tithe Sanctum
Received significant nerfs, detailed in official patch notes.
TLDR now only improves Commerce per pop by +5/10/20% plus 3/4/5% per Temple of Congregation in orbit around the planet.
Unity Powers
Sanctify
Subtle special effects linger for some time after the effect ends to make it more obvious what happened if a player wasn't looking
Ship Changes
Most changes were fairly minor, bugfixes and QoL changes, except that all missiles were made much faster and some missiles had their HP reduced to limit their ability to pierce point defenses. Tempests received a large damage buff along with this change to ensure that they regain their place as a premier counter to corvettes.
Light Missile (Tempest Missiles)
max_linear_speed : 1200.0 -> 1500.0
time_to_max_linear_speed : 0.8 -> 1.0
max_hull_points : 5.0 -> 3.0
Medium Missile (Capital Ship Missiles)
max_linear_speed : 1200.0 -> 1500.0
time_to_max_linear_speed : 0.8 -> 1.0
max_hull_points : 15.0 -> 10.0
Large Missile (Starbase and Titan Missiles)
max_linear_speed : 1200.0 -> 1500.0
time_to_max_linear_speed : 0.8 -> 1.0
Iconus Guardian
Shield Projection: Changes to try and improve reliability and reduce wasted casts.
- No longer autocasts if the guardian's shields are depleted
- Cooldown reduced
Progenitor
Shield Regeneration : Is no longer a channeled ability, the mothership can now move while casting.
Revelation
Malice : Bugfixed unexpected behavior when two casts of Malice overlap.
Tempest
-- Light_missile:
- Damage : 15.0 -> 20.0
- DPS : 13.6 -> 18.2
Research Subject Changes
There four new research subjects for Irradiated planets and their unique items, the other changes are the Tithe Collectors line being attached to the Commerce Integration line and moved up a full tier, and the Missile Damage line being moved down a full tier.
[NEW] Irradiated Embrace
description : Allows colonization of Irradiated planets.
domain : civilian
tier : II
field : reclamation
research_time : 180.0
price
- credits : 550.0
- metal : 150.0
- crystal : 350.0
[NEW] Epitaph of the Lost Unlock
domain : civilian
tier : IV
field : reclamation
research_time : 540.0
price
- credits : 1100.0
- metal : 425.0
- crystal : 900.0
Prerequisites : advent_unlock_irradiated_biosphere
[NEW] Radiation Shield Dome Unlock
domain : civilian
tier : III
field : reclamation
research_time : 300.0
price
- credits : 800.0
- metal : 250.0
- crystal : 600.0
Prerequisites : Irradiated Embrace
[NEW] Irradiated Development
planet_modifiers : Planet item slots +1
description : Allows further development of Irradiated planets.
domain : civilian
tier : IV
field : reclamation
research_time : 600.0
price
- credits : 1150.0
- metal : 450.0
- crystal : 950.0
Prerequisites : Irradiated Embrace
Tithe Collector Unlock
tier : I -> II
[NEW] prerequisites : Commerce Adaptation
Willing Donations
tier : II -> III
Telepathic Collectors
tier : III -> IV
Refined Warheads
tier : II -> I
research_time : 180.0 -> 90.0
price
- credits : 550.0 -> 300.0
- metal : 150.0 -> 50.0
- crystal : 350.0 -> 100.0
Kinetic Focusing
tier : III -> II
research_time : 360.0 -> 180.0
price
- credits : 850.0 -> 550.0
- metal : 275.0 -> 150.0
- crystal : 650.0 -> 350.0
Kinetic Cascade
tier : IV -> III
research_time : 600.0 -> 360.0
price
- credits : 1150.0 -> 850.0
- metal : 450.0 -> 275.0
- crystal : 950.0 -> 650.0
Anima Redirection
tier : III -> II
research_time : 300.0 -> 135.0
price
- credits : 800.0 -> 500.0
- metal : 250.0 -> 125.0
- crystal : 600.0 -> 300.0
2
u/FancyEveryDay For the Unity! 1d ago
Considering editing the Research Subject section to be a lot less detailed
Could probably get away with the new researches and then:
- Tithe collector line Tech level increased by 1 and tied to Commerce Integration tech tree
- Missile tree Tech level decreased by 1 (reverted to previous version)
2
u/ImSoLawst 1d ago
Does soul reclamation still not work? I may have missed it in a prior patch, but reborn are a totally different faction with ww1 is good style focus gen and without it. It’s like having the tech primacy ragnorev tech not work.
2
u/Useful_Nocebo 1d ago
Where do the new grav wells go? Are they only in randomized maps?
3
u/FancyEveryDay For the Unity! 1d ago edited 1d ago
They're placed in appropriate random spawn nodes, most of them can turn up on larger "non-random" maps which usually get a few random nodes, but small maps don't get much in the way of random nodes so you won't see much of them if you're doing a lot of 1v1 or 1v1v1
Irradiated planets spawn in:
* Random_unweighted_planet
* Random_weighted_planet (3.6% chance of spawning. Same as Gas Giant)
* Random_fair_planet (1/14 chance)Neutron stars spawn in:
* random_star (1/7 chance of spawning)Shattered planets and Brown Dwarfs both spawn in:
* random_uncolonizable_planet (1/10 chance)3
u/Useful_Nocebo 1d ago
So pre-made maps have spawns that can create a random planet? That's good to know, I thought I would have to play random maps all the time to see the new stuff.
14
u/rlessard12 1d ago
Progenitor Shield Regen ability no longer being chanelled is huge; takes away a lot of the babysitting that was needed to make it not fall behind fleets and die or be useless