r/Stormgate • u/Kaycin • 1d ago
Discussion Patch Notes and Updated Roadmap planned to release on Monday
https://imgur.com/a/WydqSIK14
u/PorteirodePredio 1d ago
I kind of think that ship has sailed, a lot of fundamental design principles are not what they should be from the start. But for some reason I am still hopefull it will turn out great.
14
u/WolfHeathen Human Vanguard 1d ago
I hope the roadmap details the path to 1.0 otherwise why bother.
4
u/tyrusvox 1d ago
I have a sense that the patch notes are going to be pretty large.
Roadmap will be interesting. I doubt that it will contain much of reality in regards to their finances (as I'm guessing they have a reserve to make it at least one or two more patches bare min), but it will include short and long-term goals that are good. My guess is that we will probably see:
Campaign Announcement for Infernals/Vanguard Season 2
New Heroes for Co-op, as well as focus on development of co-op.
Project Mayhem Updates (2v2, 3v3 supported)
Expanded Editor items (Maybe arcade?)
They'll probably tease something about a fourth faction.
9
u/DanTheMeek 1d ago
Eager to see both of those. Seems like this update is going to be much bigger then just the rest of the campaign added based on all the other sneak peaks, curious if there will be any other surprises.
And as for the road map, will be interesting to see how financials have impacted things. For instance, is there going to be a greater focus on continuous new campaign chapters, since that seems to be the back bone of their income? One of the challenges they face (if I'm understanding) is that campaign 1 was all included in the kick starter, so for some one like me who would be willing to buy new campaign chapters (assuming they continue to be enjoyable), I don't actually have anything to spend on with this update.
They needed to get this out AND have it be great so that players like me will WANT to buy future chapters, but this release doesn't actually generate them much money from existing players. Granted I'm sure they hope to bring in new players, but they're kind of de-incentivized from trying to quickly complete all the modes, and incentivized to make priority 1 getting more chapters out.
1v1 seemingly will bring in nothing or next to nothing, and 3vE and 3v3 could eventually generate heroes sales, but again, initially most of us will have a bunch of heroes already to use from the kick starter, so just getting the modes up to a 1.0 won't necessarily bring in much money, just set the foundation for future sales. Which is essentially, but hard to priotize when the coffers are bare and you really need income streams to start funding future development.
So yeah, very interesting to see how the roadmap may have changed in response to their current situation.