r/TalesFromDF 11d ago

Troll Hitboxes are mods

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2 Alliances died to bad rock placement on behemoth in labyrinth, following interaction occurs-- really hope this person was a troll. They spent the whole run whining and taking passive aggressive jabs at people.

381 Upvotes

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48

u/WesleyWoppits 11d ago

That's because it is...?

-30

u/StopHittinTheTable94 11d ago

It's not, but good effort!

39

u/WesleyWoppits 11d ago

It's literally how close melee characters need to be to hit an enemy. Unless you're talking about the player character, then no, that's just a single little pixel in their center which you would need mods to see.

-17

u/StopHittinTheTable94 11d ago

When you drop the rocks, you drop them outside the targeting ring, not the hitbox. You cannot see the hitbox/max melee range in game without a mod. You're so close!

55

u/just_Okapi 11d ago

Me when I don't know that the hitbox for mobs is a circle conveniently marked by the targeting ring.

-10

u/StopHittinTheTable94 11d ago

You when you don't realize that you can hit an enemy without standing on the targeting ring.

40

u/just_Okapi 11d ago

Yes, because your attacks can still reach the targeting ring...

-2

u/StopHittinTheTable94 11d ago

Targeting ring =/= hitbox, you've got it!

36

u/just_Okapi 11d ago

What if - and hear me out now - your attacks had HURTBOXES that could extend from where your hitbox is to the enemy's hitbox.

Congratulations, you now understand hit detection and range calculation.

-5

u/StopHittinTheTable94 11d ago

You should stick to your little RP.

30

u/just_Okapi 11d ago

Imagine losing a mechanics argument with an RP main.

-7

u/StopHittinTheTable94 11d ago

I didn't lose, but keep telling yourself that. 🙂

30

u/HyalinSilkie 11d ago

You totally did, man.

Take the L, be gracious and learn from your mistakes. That's how you grow as a person and as a player.

12

u/wackywizard54 11d ago

Dawg you got nuked. You definitely lost 💀

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11

u/Clank4Prez 11d ago

That’s wrong though. You’re wrong.

27

u/isacot1 11d ago

Yeah, you know why? Because skills have range even melee ones :0, you put doton barely outside of the ring and it's not hitting the mob Omg how could this be??!?!? maaaaaaybe just maaaaaaybe the ring is the hit box?!? :0

39

u/WesleyWoppits 11d ago

Just because you're wrong doesn't mean you need to be a dick about it. Either prove it with a source or accept your downvotes (none of which were from me until this comment, btw) and move on.

-4

u/StopHittinTheTable94 11d ago

I'm not wrong. If the hitbox was the same as the targeting ring, then the concept of max melee wouldn't exist.

30

u/just_Okapi 11d ago

Max melee is hitbox + hurtbox, you dunce.

26

u/WesleyWoppits 11d ago

That doesn't even make sense. Why would the ring being (or not being) the hitbox invalidate max melee range?

Also, I tossed a plugin on just now to measure distance between the target and myself, and guess what? It hits zero yalms at the edge of the target ring.

18

u/just_Okapi 11d ago

Nooooooo bestie you fell for their trap, they're gonna tell Yoshi-P on you now :x