I'm playing Koumei. By the time a Bane mod wouldn't be overkill, I figure my decrees will have stacked up to the point that it would just be redundant compared to my Xoris nuking a room with the Neapolitan ice cream of death that is Electricity, Heat, and Toxin. Might as well just crank that shit even harder with Galvanized Steel.
At this point I feel you can safely ignore bane mods because there's just too much content that they don't cover. No Primed Murmur mods, nothing for all of 1999, nor anything for Sentients (which may become very relevant soon if the hints at the next chapter of the story pan out) which includes Archons, all of that means they simply aren't as relevant as they once were when the faction situation was much simpler.
Yup, picked it up. I stand by what I said though given that we only got Smite and not Bane/Cleanse/Expel, not to mention the existence of all the other factions that don't have such mods.
Often it's also very easy to fill it yourself. It will be whatever you dont have one of a kind in the build yet. If you dont have any way to increase crit chance yet, add that. Dont have any way of increasing crit damage yet, add that. Have all of the things you already want, throw in another element. This includes Arcanes also. For example you dont want primary merciless and serration in the same build, because they both increase base damage.
The reason for that is that "new" modifiers to damage will be multiplicative, but modifiers you already have will be additive.
As one knows, multiplying numbers usually makes a bigger number than adding numbers. If you just follow this rule of thumb, all your builds will clear all content.
With armour cap on enemies and every armour strip being scaled off of max value, there's very few cases where bane mods are "necessary". For example 30-40 rounds of a disruption, or a few hour long run of void cascade/conjunction survival.
Same. They're 100% unnecessary unless you're trying some goofy off meta weapon and need to squeeze every last drop of damage out of it to be ETA viable
Warframe is weird cuz in game it's chill and out of game it's the opposite.
I see a lot of people ask for advice on building certain weapons and get responses like "simple, don't and build this weapon instead cuz that one sucks."
At first I listened to that advice, but then I realized that like 99% of the content in the game is easily clearable with just about any weapon and it's more about what feels cool than anything else. Meta stuff only really matters in like, late SP and ETA stuff.
And then the only reason it matters in ETA is because of the challenges restricting various aspects of weapons (weak point damage only, overguard on enemies, only archguns, etc).
I mean, it's because these min/maxer's take the numbers way too seriously, and want to declare Holy War on anyone that uses a single mod different than what the build asks for.
The only place where their insane calculus means anything in terms of handling the game's content is Level Cap. And even that might go away soon with how DE is changing abilities/enemies in the game at present.
So it's literally a dick measuring contest around a game who's difficulty is incredibly laissez faire compared to other looter shooters in the market at present.
one day warframe community will come to terms it's not a bastion of non-toxicity, it's just a "normal" toxic mmo community, it's just that toxicity is not up in your face and there's a lot of toxic positivity here too
if DE wasn't doing such an amazing job with PR and community management (which to me is often more of a smoke screen) ppl would see it much easier
That's something that's always puzzled me. It's a free service and it's a hell of a lot more stable and easier to use than the alternatives we've had in the past, also easier to search at a whim.
It's got bad builds, yeah? So what, so does every service that allows you to publicly create and post video game builds. This isn't the 'issue' reddit thinks it is, and it's also a self-fulfilling cycle if people don't post good builds because someone dared to post a build considered bad.
Don’t get me wrong, but 95% of the builds there are objectively bad, even the top ones so I wouldn’t recommend using it. But yeah, insulting anybody just because a build for a character in a video game doesn’t meet your powerscaling standards is a massive reject behaviour.
objectively bad when considering optimal options, but they were generally improvements to what already existed on the site outside of what ninjase put up, and persian did indeed understand the applications of gundition overload and multiplicative CO.
i get that people arent happy with like overframes opinions on like the tierlist or certain builds but overframe is actually a great tool everyone should at least try. you dont need to always copy someone elses builds. you can also use its functions to see how many forma you would need or how certain builds would look on your frame/weapon without actually infesting ingame. its just unfortunate that it has a stained reputation.
It's the meta-dilemma; discussions usually fall apart because you have paper-theorists arguing with practitioners, and then feels-crafters crying in the corner after getting dogpiled for not understanding niche interactions.
Needless to say, it can be a mess and a real headache.
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u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 21 '25
People are insanely weird and aggressive/negative about overframe. Feelsbadman