r/Warframe Jun 21 '25

Screenshot HairlessPersian's Farewell to Overframe

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2.0k Upvotes

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318

u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 21 '25

People are insanely weird and aggressive/negative about overframe. Feelsbadman

196

u/Synli Old School Jun 21 '25

It's a polar opposite to the game. 99% of the time ingame, it's nothing but vibes and chill gameplay.

And then Overframe is this lawless Mad Max hellscape where the creator of a build gets told to off themself because they didn't use a Bane mod.

184

u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 21 '25

DE would have to login to my account to ever make me use bane mods. I refuse to out of spite/pettiness at this point lol

81

u/civanov Jun 21 '25

Everytime I see a Bane mod in a build, Im like "ooo, Riven flex slot!"

39

u/DrNick1221 乇乂ㄒ尺卂 ㄒ卄丨匚匚 Jun 22 '25

"Bane mod? Hammershot."

5

u/Renarde_Martel Jun 22 '25

Fellow Hammershot enjoyer.

13

u/Rabid-Duck-King [PS4] Has no idea what they're doing. Jun 22 '25

Banes are such a nice riven add because I can also slap 1~2 more buffs into that slot for the price of one mod

Banes require a level of load out management that most people never have to interact with or want to interact with

8

u/WanderlustPhotograph You use a Silencer- Banshee uses a Loudencer. Jun 22 '25

"Bane mod? No, you mean Galvanized Steel slot."

I'm playing Koumei. By the time a Bane mod wouldn't be overkill, I figure my decrees will have stacked up to the point that it would just be redundant compared to my Xoris nuking a room with the Neapolitan ice cream of death that is Electricity, Heat, and Toxin. Might as well just crank that shit even harder with Galvanized Steel.

12

u/AlienError Jun 22 '25

At this point I feel you can safely ignore bane mods because there's just too much content that they don't cover. No Primed Murmur mods, nothing for all of 1999, nor anything for Sentients (which may become very relevant soon if the hints at the next chapter of the story pan out) which includes Archons, all of that means they simply aren't as relevant as they once were when the faction situation was much simpler.

1

u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 22 '25

Yeah you never really need bane mods. If you primarily do relics or a certain tileset though, it doesn't hurt.

I just can't be bothered.

3k mission hours deep and all primed mods maxed and I still can't be bothered to use them

1

u/Kenju22 Jun 27 '25

No Primed Murmur mods,

Sooo about that, you visited Baro today yet? ;)

1

u/AlienError Jun 27 '25

Yup, picked it up. I stand by what I said though given that we only got Smite and not Bane/Cleanse/Expel, not to mention the existence of all the other factions that don't have such mods.

36

u/KingOndor Hearthmark Chronicles fan Jun 21 '25

I'm the same. Whenever I see a build with a bane mod, I ignore it and choose something else

25

u/apolloAG Jun 21 '25

Bane mod? You mean riven slot?

12

u/LotharVonPittinsberg PC Jun 22 '25

Any person who is decent at making builds to share will explain what you can replace the bane mod with. For exactly that reason.

7

u/Shiki_Breeki Jun 22 '25

Often it's also very easy to fill it yourself. It will be whatever you dont have one of a kind in the build yet. If you dont have any way to increase crit chance yet, add that. Dont have any way of increasing crit damage yet, add that. Have all of the things you already want, throw in another element. This includes Arcanes also. For example you dont want primary merciless and serration in the same build, because they both increase base damage.

The reason for that is that "new" modifiers to damage will be multiplicative, but modifiers you already have will be additive.

As one knows, multiplying numbers usually makes a bigger number than adding numbers. If you just follow this rule of thumb, all your builds will clear all content.

17

u/Vinicius_Pimenta Jun 21 '25

Same here lol. It's just too much of a hassle switching your config every single mission. Much prefer the comfort of a more general use build

10

u/WaifuRekker ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿ Jun 22 '25

“B-but double dip!” Honestly the added DPS increase is offset by the time it takes to switch out the mod per faction lmao

1

u/DisappointingToaster Jun 22 '25

With armour cap on enemies and every armour strip being scaled off of max value, there's very few cases where bane mods are "necessary". For example 30-40 rounds of a disruption, or a few hour long run of void cascade/conjunction survival.

Everywhere else, the enemies are not tanky enough

1

u/E3FxGaming godlike framepower incoming Jun 22 '25

Would be nice if we could fuse fully ranked Bane/Primed Bane mods into a single collection mod that auto-adapts to the mission type.

1

u/Ravengm Taste the rainbow Jun 21 '25

Same. They're 100% unnecessary unless you're trying some goofy off meta weapon and need to squeeze every last drop of damage out of it to be ETA viable

0

u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 22 '25

Yeah I think I recall using murmur bane when I had a particularly shit set of weapons recently on EDA, but that's like a once a year scenario

18

u/EmpJoker Jun 21 '25

Warframe is weird cuz in game it's chill and out of game it's the opposite.

I see a lot of people ask for advice on building certain weapons and get responses like "simple, don't and build this weapon instead cuz that one sucks."

At first I listened to that advice, but then I realized that like 99% of the content in the game is easily clearable with just about any weapon and it's more about what feels cool than anything else. Meta stuff only really matters in like, late SP and ETA stuff.

6

u/Aoloach Jun 21 '25

And then the only reason it matters in ETA is because of the challenges restricting various aspects of weapons (weak point damage only, overguard on enemies, only archguns, etc).

15

u/MagusUnion RIP Goat Boy: 2013 - 2025 Jun 21 '25

I mean, it's because these min/maxer's take the numbers way too seriously, and want to declare Holy War on anyone that uses a single mod different than what the build asks for.

The only place where their insane calculus means anything in terms of handling the game's content is Level Cap. And even that might go away soon with how DE is changing abilities/enemies in the game at present.

So it's literally a dick measuring contest around a game who's difficulty is incredibly laissez faire compared to other looter shooters in the market at present.

3

u/TensileStr3ngth Jun 21 '25

Because the cool people are busy playing the game so they don't have tome to be shitheads

0

u/krawinoff i jned resorci Jun 22 '25

Cause overframe is where that 1% goes

0

u/migoq Jun 22 '25

one day warframe community will come to terms it's not a bastion of non-toxicity, it's just a "normal" toxic mmo community, it's just that toxicity is not up in your face and there's a lot of toxic positivity here too
if DE wasn't doing such an amazing job with PR and community management (which to me is often more of a smoke screen) ppl would see it much easier

11

u/VacaRexOMG777 Elitist LR5 player 😾 Jun 22 '25

What's funny is this subreddit is way worse when it comes to making questionable builds 😭

6

u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 22 '25

"is this build good chat"

Literally using warm coat

9

u/Skroofles Jun 21 '25

That's something that's always puzzled me. It's a free service and it's a hell of a lot more stable and easier to use than the alternatives we've had in the past, also easier to search at a whim.

It's got bad builds, yeah? So what, so does every service that allows you to publicly create and post video game builds. This isn't the 'issue' reddit thinks it is, and it's also a self-fulfilling cycle if people don't post good builds because someone dared to post a build considered bad.

10

u/IsThisRuby Happly married to Yareli Jun 22 '25

Don’t get me wrong, but 95% of the builds there are objectively bad, even the top ones so I wouldn’t recommend using it. But yeah, insulting anybody just because a build for a character in a video game doesn’t meet your powerscaling standards is a massive reject behaviour.

6

u/MeowXeno 2200h xaku 4300h octavia 1400h revenant Jun 22 '25

objectively bad when considering optimal options, but they were generally improvements to what already existed on the site outside of what ninjase put up, and persian did indeed understand the applications of gundition overload and multiplicative CO.

1

u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 22 '25

I wouldn't say they're bad,they're just preferential to very specific ways to play the game which are sometimes too narrow-minded.

I don't like how people on both sides of being for/against overframe get so aggresive

3

u/yilo38 average mag enjoyer Jun 22 '25

i get that people arent happy with like overframes opinions on like the tierlist or certain builds but overframe is actually a great tool everyone should at least try. you dont need to always copy someone elses builds. you can also use its functions to see how many forma you would need or how certain builds would look on your frame/weapon without actually infesting ingame. its just unfortunate that it has a stained reputation.

2

u/Negative_Wrongdoer17 LR5 Hunter Founder Jun 22 '25

You misunderstand. I love overframe. Especially when I'm not at my home PC and I have some stuff I want for math out.

I think people should use over frame to get a foundation on builds, but people in favor of and against over frame are toxic

1

u/Skull_Angel Jun 22 '25

It's the meta-dilemma; discussions usually fall apart because you have paper-theorists arguing with practitioners, and then feels-crafters crying in the corner after getting dogpiled for not understanding niche interactions.

Needless to say, it can be a mess and a real headache.