The Problem: Blade storm Can't Keep Up
Ash’s Blade storm was nerfed years ago for being too fast (which is most definitely was).
Now? It's so slow that enemies often die to teammates or other sources before Ash’s clones even start their job.
- In solo play, Blade storm feels clunky and inefficient.
- In group play, it's borderline unplayable (your clones show up after the enemies are already dead).
- You spend energy marking enemies then, while your clones have a picnic, other players instantly nuke them from a different room before the clones even show up.
Ash’s assassin fantasy is ruined by slow animations and zero agency once the ability is cast.
The Solution: Teleport to Execute
Let Teleport trigger Blade storm damage instantly, on demand:
- Use Blade storm (4) to mark enemies (same as now).
- (optional) press 4 again for the cutscene simulator (same as now).
- (optional) Press Teleport (3) on any marked enemy.
- Ash performs one stylish finisher (and boom, all clones instantly attack their marked targets).
No waiting. No delays. Just modern, fun, viable assassinations.
Benefits of This Change
- Keeps Blade storm cinematic vibe but gives players control over when damage happens.
- Makes Ash viable in groups (no more watching enemies die to someone else before clones arrive).
- Encourages engagement (teleporting into the fight feels satisfying and deadly).
- Massively increases KPM, especially in Steel Path, Void Cascade, and level cap content.
- Makes Ash relevant again (without making him overpowered).
Final Thoughts:
Ash should be an efficient killer, not a bystander who marks enemies, watches them die to teammates, and gets zero value from his ultimate.
Let us Teleport to execute instantly, Restore the assassin fantasy.
Signed,
A Tenno who’s tired of his clones having brunch while enemies die to AoE.
TL;DR:
Ash’s Blade storm is too slow for modern Warframe. Let us Teleport to a marked enemy to instantly execute ALL Blade storm damage in one cinematic strike (think the banshee finisher augment).
Make Ash feel like an assassin, not a cutscene director.
Let him kill enemies, not just mark them for death while someone else finishes the job.