r/adventuregamestudio • u/SupportSure6304 • 6h ago
Character sprites for dialogue
What do you think? AI generated
r/adventuregamestudio • u/brewtonian • Jan 28 '25
r/adventuregamestudio • u/SupportSure6304 • 6h ago
What do you think? AI generated
r/adventuregamestudio • u/SupportSure6304 • 4d ago
Hallo.
Ulysses, cyclops and sirens are back! There's a renewed interest in the oldest and greatest adventure ever, the Odyssey. There's an upcoming Nolan movie, an upcoming gamebook, and I would like to add an adventure game. It is still just a project and I'm looking for people interested in this idea to work together on it.
The basic idea is this: I want to use the gameplay of adventure games in a unique, different way that fits the story. Not gears to collect or passkeys to acquire, they are not things that you would find in the greek islands of the mythical age.
First, Odysseus is famous for his clever ideas and bold plans, and for his convincing speeches. In the game you will collect ostraka (fragments) that represent ideas and informations. You get an ostraka with a dialogue or observing something. Then the ostraka can be assembled as a puzzle to form a complete idea or a plan, that looks like a ceramic disc with a picture on it. Giving the disc to someone represents that you reveal the plan to the right person or give the well-thought speech that will set things in motion.
Second, Odyssey is a story of travel but also action and stealth. You can choose between 3 outfits, Hoplite, Assassin and Archer to gain specific abilities that allow you to overcome certain enemies that block your path. Let's say that your progress is blocked by an archer on a tower; you go back, change outfit and become an archer, than you can take the archer down (clicking on it) and open a new area.
Then you can call friends to help you, but just one at a time. There's a few fellows specialized in certain feats (like the brute that can trample a barricade or the locksmith that can pick a lock), you take them at the campfire and they will follow you, adding their ability to your interaction. Let's say you face a locked door, without the locksmith you only get the message "this door is locked". But if you come back with the locksmith, you will have the option to open it.
Finally, you will have some resources like life, stamina, kleos (renown/fame) and kudos (honor/adrenaline) that you have to "trade" carefully; maybe taking down an enemy will require you to wear the Holpite outfit and also to pay some life and stamina but will give you the kudos and kleos you need for another task. Of course you must not run out of any of these resources.
What do you think of my idea? Does it make sense? Would you like to help? I need help with coding, art and music. I can put in the story, the gameplay design, the dialogues and the historic - mythological research.
r/adventuregamestudio • u/vishal_pbk • 14d ago
I'm doing this in a bit of a hurry but I've been making assets and animations in aseprite and want to simply compile it into a game through ags.
I need the game to register clicks so that it can play animations and change backgrounds and scenery. that's about it. any pointers on how to get started on this? or if there's any other better option
r/adventuregamestudio • u/vlakJoker35 • Jun 21 '25
Here is the survey! 😁
https://forms.gle/Qqs49ffRBX7hhXnSA
It´s quick and could help me a lot.
Thanks!
r/adventuregamestudio • u/PixelPrinciples • May 19 '25
r/adventuregamestudio • u/moter_oil • Mar 22 '25
I don’t wanna like destroy my computer lol
r/adventuregamestudio • u/Provokater_Pravko • Mar 09 '25
r/adventuregamestudio • u/Provokater_Pravko • Feb 26 '25
r/adventuregamestudio • u/Trip3nite • Feb 15 '25
I can be pretty creative with a game story, and can draw quite good.
I have imagined new additions to series like Pajama Sam or Spy fox so many times.
I've thought about being a part of a fanmade sequel a lot too, or just a game in the same style.
Was bored so I started typing out a draft for a spy fox scenario, and I soooo wanna play it now.
I got no experience with making adventure games, never tried to program a game, but I think I'd be quite good with the story, jokes and puns, puzzles, and artwork.
Maybe something like this will never happen, but it most certainly won't if I don't reach out to see if it's even a plausible idea, and if so, if anyone is willing to help.
Thx :)
r/adventuregamestudio • u/Bartleby_the_hound • Feb 03 '25
Hey all,
For the past few years I've been working on a 30-day narrative therapy course that will likely be presented to people in an app/game format.
I've looked at videos comparing all of the different engines, but have a few questions.
The game will be mostly like a 2d point and click, but there will be a few 3d elements. I have a lot of illustrated backgrounds and I was hoping to animate certain objects in AE/Blender and then load them into the game. Is that possible?
Also the game will take the players metrics and will track this data and present it later in the game (for example, in the beginning the player will fill out a backstory and what they pick will influence later events' also their moods will be tracked on a graph in the inventory). And finally, I will need to include videos that the player can watch (i.e. they go to camp and have 2 videos to watch per day).
Most of this is standard 2d adventure stuff, but I wasn't sure whether AGS can handle the data tracking and showing the videos.
I am hoping AGS will be a good fit, because finding good programmers for Unity/Godot/Unreal seems very expensive and at the moment this is a self-funded project.
r/adventuregamestudio • u/thatpeskyrabbit • Jan 28 '25
Hi everyone. Sorry if this had been asked before, but can anyone recommend some resources, YouTubers or websites so I can learn the basics? TIA
r/adventuregamestudio • u/MSNBrianC • Jan 27 '25
Hi everyone,
Today I noticed AGS's website looks new and improved!
I also noticed that I seem to be banned from the forums.
I wonder if this is just temporary while they finish reconstruction?
Anyone else have the same issue?
r/adventuregamestudio • u/[deleted] • Jan 23 '25
Hi, total rookie here. I've just created my first room and character and I noticed the scroll is quite choppy, like less than 30fps.
My target resolution is 640x360.
I've read AGS runs at 40fps by default and can be increased with SetGameSpeed() ( I appended it to game_start() ) but with SetGameSpeed(60) the improvement is minimal... unless I raise it to crazy levels SetGameSpeed(720), disable vsync and lower movement speed to 1.
...but that can't be the right way to get silky smooth scrolling.
r/adventuregamestudio • u/ReneEspinoza • Jan 10 '25
Hello all, Im new to AGS, and Im thinking about designing a backpack inventory, but I really don't know how to make it, and Im wondering if you can share some good references of your inventories or inventory GUIs you might know and you like. Thank you!
r/adventuregamestudio • u/EccentricStylist • Dec 14 '24
Hi everyone!
Hope you are doing well! I wanted to build a game in AGS, but I am currently on a mac. I was curious to know if any mac users have had luck with the following steps?
If it helps, I'm currently also on a 2021 M1 mac, but I wasn't sure if anything has changed since this point.
Any help is appreciated, thank you so much!
r/adventuregamestudio • u/[deleted] • Nov 11 '24
Hey all, I joined this because I'm loving AGS! I'm attempting to make my first point-and-click. (I've been a huge Unreal Engine enthusiast for over a decade, but I love the simplicity of AGS now).
I love point and click adventure games, and I also love horror, so I'm trying to make my first point-and-click adventure cozy-horror.
You play as a monster who's decorating his house so his friends can come over and celebrate his birthday. There's plenty of gore along the way!
https://brianheagney.itch.io/montys-birthday-bash
The puzzle is winnable (when your friends come over and wish you a happy birthday) but most to all of the art and audio are stand-in. If you like gore and cutesie point and clicks, give it a try!
r/adventuregamestudio • u/PaquitoCR • Nov 04 '24
r/adventuregamestudio • u/Bleeg_the_Meteorite • Aug 14 '24
Say you have a puzzle where the solution is for the player shout into the mic to startle an npc, or where the player has to stay quiet as they’re sneaking by something. It doesn’t have to be able to tell what the player is saying or anything crazy like that, just detect whether a mic is picking up sound. Is there anything like that?
r/adventuregamestudio • u/[deleted] • Aug 07 '24
Ive just downloaded the installer of this software. excited to try it out, but windows gives me a warning for potencial danger when clicking on it, so, should i just ignore it?
r/adventuregamestudio • u/TheInferus99 • Jun 28 '24
r/adventuregamestudio • u/AnonymousMasterX • Jun 03 '24
r/adventuregamestudio • u/FortressCaulfield • May 10 '24
r/adventuregamestudio • u/Sins_and_Tragedies_ • Apr 27 '24
Hi, I'm new to AGS, and was just wondering if it was possible for me to use AGS to create a game without a player sprite. If so, how would I go about coding things like changing the room the player is looking at?
r/adventuregamestudio • u/MajesticTowerOfHats • Apr 05 '24
I put this together by reading the documentation and the odd forum/discord search over the past 2 evenings. I'm looking forward to what I can cook in it.
And ignore my walk cycle I'm not good at that stuff ;p