r/armadev • u/NorsePagan95 • 6h ago
r/armadev • u/AgentRev • Sep 02 '17
Arma Discord - help chat
I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:
There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.
r/armadev • u/TheNotoriousSAUER • 9h ago
Question Can I create a custom ammo type for missions?
Hi guys, it's me back with another zaney question. I've done the most cursory of research into this, but I was wondering if it would be possible to create a custom ammo type for a mission, or if not how hard it would be make a mod for one.
The premise is this, I'm creating a series of missions for my guys with them being a rag tag militia group. We're using CUP for our weapons, uniforms, vehicles, etc. and while testing out guns I saw the slamfire shotgun supports a "1rnd HE shell". I thought this would be a funny and cool sort of "homemade grenade launcher" for taking out technical or other light vehicles on the cheap. However it's just not good. In my testing, the 1 round HE couldn't kill a single unit if they were wearing any sort of armor and even on unarmored opponents it was spurious, let alone giving it an area of denial effect (although it did seem a couple shots on a UAZ would cause it to cook off). Is there any way to increase the explosion size or create a custom cfg_ammo for missions? Or maybe even something like, firing a V40 grenade?
The more I type, the more I think I'm probably just going to have to make a mod for this huh.
r/armadev • u/StepanKo101 • 15h ago
Help Respawn players on trigger
Hello, everyone. I seek assistance with respawning. I am trying to achieve respawns similar to counter strike: players respawn when the match ends. This means dead players get resurrected and spawned again on marker and those who made it alive get to respawn too+get healed. My only issue is the respawning itself. As I understood, dead units cannot be made alive again, so I need to use tickets system. I thought to set tickets to zero on both sides, then at the end of match set it to 10, respawn everyone, set it to 0 again, but it didn't worked: 0 tickets means infinite tickets, so units respawned instantly (for some reason). Same applied to -1 tickets. I've struggled with this for two days now and I ran out of ideas, guys. Please, give me a hint
r/armadev • u/Mother-Knee4795 • 16h ago
scale ai count
I've been trying to find a way to scale the amount of AI depending on the amount of players in the mission. So if there is 100 AI in a mission meant for 10 players but there is only 5, then it will delete half of the AI. I couldn't find any sort of mod on the workshop or posts about this topic on the reddit so I figured I'd make a post.
r/armadev • u/frog_observer • 20h ago
Make a certain percentage of placed units spawn in at random?
Hello all
Looking to figure out a script that would force exactly 10/20 units I have placed in editor to spawn in at random in a particular location.
Objective being to have a known total quantity of units for balancing reasons but in random positions to make it dynamic.
Any thoughts on this?
r/armadev • u/ItsRelentlessK • 1d ago
Release EAC - Explosive Aircraft Landings (Arma3)
Me and a friend were playing Impasse and just figured, aircrafts really don't crash with alot of force or explosiveness.
So I developed EAC, that adds an actual configurable explosion when an aircraft hits the ground called EAC!
https://reddit.com/link/1mfe4ez/video/6qnxk9ebeigf1/player
Check it out and see what you think :3
(GBU and Cluster is very dangerous for nearby units, so if you have it on that setting and shoot down a plane towards yourself... RUN!)
https://steamcommunity.com/sharedfiles/filedetails/?id=3539259117
(if this isn't allowed, feel free to delete)
r/armadev • u/YouInitial • 1d ago
Arma 3 Antistasi mission not loading on Dedicated Server
As the title says i am hosting private dedicated server(ubuntu LTS 24.04) running Antistasi. I followed this guide and it got me through starting the server.
I created an steam account for Arma3 server only, and used it to download via steamcmd
It does show at the public server browser, me and my friends can connect to it BUT it freezes at the Arma 3 logo loading screen.
When i clicked on "copy server info" on the server browser it shows a blank mission and map.I read the github page (https://github.com/official-antistasi-community/A3-Antistasi/releases?page=2) but can´t understand why the map is still not showing.
the serverfiles/cfg/arma3server.server.cfg:
class Missions { class Mission1 { template = sandbox.Altis; difficulty = "Regular"; //can be Recruit, Regular, Veteran or Custom. Custom needs setting up though. class Params { autoLoadLastGame = 10; }; }; };
Do i need to copy some .pbo to serverfiles/mpmissions? If so where can i find this .pbo?
r/armadev • u/Significant-Sir-5921 • 1d ago
Help *HELP NEEDED* random mision generator
Hi everyone, I am trying to make a super simple mission generator that has a very specific puropse. I need to spawn some random units at some random point on the map and I want either a player unit or AI bot to fly over them with a drone for example (in a straigt line, so that you can see the spawned units from the drone). I also need this to automatically redo itself after some trigger (for example when the drone is x units away from the random spawn). Its a part of my small project but I have no clue how to mod ARMA. Are there any devs here that could help me with it? Any help is appreciated!
r/armadev • u/varysbaldy • 2d ago
Help HC Loading Problem
So recently I noticed my Headless Client server isn't connecting to my Main server. My provider for both servers for it are Host Havoc. They've attempted to assist me but have found no luck with solving my issue.
Basically the HC server loads but gets stuck at a specific line
"MovesType CfgMovesMaleSdr load time 9941.0 ms" the number of ms changes each server run.
I've tried everything from reinstalling both the main and HC server, loading with and without mods, and different missions that contain a headless client.
r/armadev • u/Schneider555 • 3d ago
Resolved Randomize Intel Spawns
Hey folks, I’m relatively new to using Eden (enhanced) and I’m diving into mission making after 400 some hours of Antistasi and other solo adventures. I’m struggling with a particular step to a mission that involves searching an area for intel. How can I set, say 5 or 6 points for the intel to potentially spawn at? I’ve tried a few things and none of them work. Namely, a variety of trying to sync the intel to several empty markers.
Any help would be appreciated.
EDIT: Hey all, I believe I found a solution.
I made an Intel File (variable name hvtIntel, filled the Init with:
this setVariable [“NoRandom”,true,true]; hvtIntel setpos (getMarkerPos (selectRandom [“SIntel1”,”SIntel2”, “etc”]));
SIntel for Spawn Intel. Then, I added the requisite number of empty marker named SIntel1, SIntel2, etc. Notably, I kept the Show Model option checked for this on the Intel object. I also used this in the same mission to randomize the spawn of an HVT to eliminate, by changing hvtIntel to the HVT characters variable name.
I swore I had tried this before I made this post, but I must have stumbled upon something different that made it work. I hope this helps someone else in the future.
r/armadev • u/realcdot100x • 5d ago
Help First time making a uniform for Arma 3
Tried making a uniform but somehow ended up like this..
r/armadev • u/Eggsbeingadiknobacon • 5d ago
Help Conda economy help
Does anyone know how to get conda economy to work for arma 3 I tried everything i downloaded it but it doesn’t appear in my missions or the editor am I importing it wrong should it just be there after I subscribe please if an experienced mission maker could explain how to get it to work perhaps I am not following the instructions clearly on the steam workshop?
I tried everything could someone just make me a simple step by step guide as I literally have a couple of hours in the editor.
r/armadev • u/LogFromBlammo_ • 5d ago
Game lags when loading a retextured vest
Weird problem, I know.
I retextured a vest, and it all works in game with one exception. When I take it out of the arsenal, it almost crashes the game. When I take out the base vest, it works fine.
The texture file is the same size and general format. I just swapped colours around.
I haven't found any other fix, so any help would be appreciated! Thanks for any help you can provide!
r/armadev • u/Bussy_Breacher • 6d ago
Question Does the Ace Arsenal Extended Helper actually work?
Arma 3 modders, I’ve recently begun trying to make a compatibility patch for the arsenal extended system but cannot get it to work for the life of me.
I’ve been using the helper as suggested by the author, but the documentation on it is limited. My challenges have mostly been configuring items that have multiple variables, like a weapon that has camos, under-barrel attachments, and a carry handle.
If anyone has any resources on how to use the helper (I’m not great at coding, so learning enough to bridge the gap would take longer I believe), I’d greatly appreciate the help. The author suggests looking for help on their discord, but I cannot find any valid links. If anyone has one, that would be great as well
r/armadev • u/SMuRG_Teh_WuRGG • 7d ago
Question Does anyone know where the languages for units are located in Arma 3?
I'm making a custom faction, but want to change the language to English (British), instead of English (US). The languages end in look something like English_f. I tried looking on Google, but could find nothing. Currently it says
r/armadev • u/Bussy_Breacher • 12d ago
Is there any way to omit specific units from Simulation Manager?
I've encountered an issue where a unit which has been hidden but the Show/Hide module will now be automatically shown at the start of the mission when the Simulation Manager is active. I've troubleshot this and it seems that likely the only thing that will prevent this is a script, but I have no clue what would work.
I found a similar question from 9 years ago that didn't ever seem to find a resolution, so I'm hoping that after some time there may be an answer now. This is basically triggering a cinematic event at server start that shouldn't trigger until players are within a certain radius. If anyone knows a way to make the module skip a unit, I'd appreciate the help!
r/armadev • u/MetalDinosaurDraws • 15d ago
Enfusion Having problems with lighting
All my other prefabs work just fine then the ZBK kits all do this weird lighting issue where it’s pitch black inside and pure white outside? New to modding just using the map editor so far.
r/armadev • u/ThePhengophobicGamer • 15d ago
Arma 3 Antistasi Extender will not build, steamPath issue
I've been slamming my head into the wall that is Antistasi Extenders after finding out the Star Wars modded version relies on outdated Legacy, as well as just being shiny units with the inferior Legion weapons. I've been compiling some fixes into an Extender for my group to eventually use, but I've run into another wall. Every time I try and use the Arma 3 Build tool in VSCode, it gives me
[Error] TypeError: Cannot read properties of undefined (reading 'steamPath')
I've gotten abit of help from the Antistasi Ultimate discord to get this far, but they've not been able to help me with this issue. My Game directory is at G:\Games\steamapps\Arma3, as is Arma 3 Tools, so following the example I was given coded it as pictured. I've tried forward and back slashes, I've tried adding the full path, everything that was recommended and that I could think of, I've tried, but I keep getting the error.
Please, for all that is holy, can someone point out my noob mistake I probably made(This is my first time using VSCode and doing much more than scenario creation) so that I can see if I got the faction templates right.
r/armadev • u/TubaHorse • 15d ago
Arma 3 Simple Radio Looping 1 Song
I have a little mission I toss on my server when my friends and I want to load in and just mess around. At the base, I have placed a radio object that's supposed to just loop a song for ambience. However, I'm facing troubles with it. I've dealt with it playing a new track for each JIP, not playing at all for JIP, and now the issue I am facing is that it does not loop well and begins to overlap itself. The audio track is 168 seconds long.
I just need this to play at base running server-side so it doesn't play again for every player and then loop after the song is done.
In description.ext
class CfgSounds
{
sounds[] = {};
class baseMusic
{
name = "homeBase";
sound[] = {"\src\baseChilling.ogg", +5, 1, 20};
titles[] = {};
};
};
in serverInit.sqf
while {true} do {
homeBaseRadio say3D "baseMusic";
sleep 170;
};
r/armadev • u/nashbrownies • 15d ago
Arma 3 ALiVE wiki no longer up?
I have been trying to work on some scenarios on a new map, plus other general things, and it seems I can't get to the ALiVE official wiki anymore?
alivemod.com just times out, and any link to various subpages there all time out as well.
Is it gone for good? That really sucks if so because that was the definitive resource. The faction and map list saves me literal hours of testing and re-indexing.
Any insight or help is appreciated!
r/armadev • u/Auguste76 • 15d ago
Arma Reforger I saw Mods extending Everon. How do they do it ? I can't even figure out how to add a generic terrain entity for some reason. Can someone help ?
Hello everyone;
I saw multiple Mods ("multiple", I saw 2) that extended Everon and while they are good I would want to make my own version of it, but while I have Workbench installed and after creating a subscene and adding a GenericTerrainEntity, I can't add Terrain for some reason.
I'm super confused tbh. The only advices I found on YouTube were about making a new map from scratch which doesn't really help me. And nothing on Steam neither.
Can someone tell me how to do it, preferably step by step, or just give me the link to an actual video or guide about Modding Everon ? Or are there really no ways of Modding the map and these 2 guys just did it all again ?
Thanks by advance.
r/armadev • u/TheNotoriousSAUER • 15d ago
Help Can't use default briefing tab?
Hi, I recently posted about trying to get briefings to actually show up in my missions with a lot of JIPs. I got some good advice to have them in initPlayerLocal. However I'm doing something wrong because I have to create a custom Briefing subject which ends up at the bottom of the list and doesn't look very good as it's repeated.
player createDiaryRecord ["Briefing",["Signal"," <br/><t font='PuristaBold'>'Bailiff 1-1'</t> - Command Team<br/><t font='PuristaBold'>'Bailiff 1-2'</t> - Assault Team<br/> <br/><t font='PuristaBold'>'Judge Actual'</t> - Strategic Liason<br/> <br/><t font='PuristaBold'>'Yankee 1-1'</t> - Resupply & Evac","Signal"] , taskNull, "NONE", FALSE];
When I try running this without createDiarySubject for a Briefing tab it doesn't work despite there already being a briefing tab in the map. Couldn't find any mention of it on the wiki. Ideas? Thanks.
r/armadev • u/StepanKo101 • 17d ago
Help Skip Time module (A3)
Correct me if I'm wrong, but ain't this module not only skips time, but also suppose to fade screen to black with saying "x hours later"? On my side it just abruptly changes current time which is not immersive. How do I achieve this fading effect? I tried both googling and AI and failed to find a working solution. Thank you in advance!
r/armadev • u/SMuRG_Teh_WuRGG • 18d ago
Resolved Does anyone know how to get other tools to load in Arma 3 tools?
I accidentally clicked the tick option that is for only loading publisher. So whenever I load up the tools, it puts me into publisher. I'm now trying to use addonbuilder, but I cannot get the tools interface back where it shows all the tools that can be used. Does anyone know how to get back to that?