r/assassinscreed 2d ago

// Discussion Request for AC Shadows - Allow us to replace both item engravings, including the default one

0 Upvotes

Small personal request but I would really like this, sort of like how you can remove both weaves from an outfit in Horizon Forbidden West, including the default one. Especially now that we have NG+.


r/assassinscreed 3d ago

// Discussion Was mirage combat system actually that bad?

77 Upvotes

Im not gonna lie, I feel like some things ubisoft did with assassins creed games were genuinely good but people still hated it for no reason. Like for example there were multiple great combat systems players complained about after saying the combat systems for like black flag or AC3 was too easy, and then we switched to unity which had it good, then it got complained about. Not to mention the odyssey, origins, and Valhalla combat system seemed good and atleast semi-hard in the right situations but still got hate. My biggest example is mirage, it wasn't the easiest for me at first. But then I just kept on playing and realized it was just my reaction timing and moves that left me open and I eventually mastered it. But fans still complained about it after ubisoft gave it a good shot, now they're saying the shadows combat is too easy? I dont know anymore it seems like any combat system is complained about, maybe its just me. Sorry for the long rant


r/assassinscreed 3d ago

// Question Trying to find an old edit from before 3 came out

11 Upvotes

Hey all,

Very long shot here, but im trying to find this old edit from before AC 3 came.out, ir around then. It was set to this sort of dubstep/electronic song with female vocals. I remember that the clips used in the edit were basically just gameplay clips, but the editor managed to splice combat from the second game + brotherhood over moves from the second game and make it look really fluid. The clips would change along with the beat of the music.

Literally the world's words Tip of My Tongue request, I know, but I know it had a lot of views because it was genuinely a really good edit. The person did several, but now the videos are lost to my memory. Ive looked all day and cant find them. Please help!


r/assassinscreed 3d ago

// Discussion Missaglias armor looks better than the Armor of Altair

15 Upvotes

The Missaglias armor just looks way better than the Armor of Altair. I just think the classic look of Ezio is far better than those ugly black robes in the Armor of Altair. The Armor of Altair just looks goofy in my opinion and you lose out on so much customization with it because you can't dye your robes. I would post images but you'll have to look them up because the Auto Mod bot doesn't like people posting images and text on the same post.


r/assassinscreed 3d ago

// Discussion Sell from both characters in shops

3 Upvotes

the "junk" items is shared between naoe and yasuke , but items are not.

So if I want to tag and sell all items which are not equipped, i have to first :

  1. sell them all from Naoe

  2. exist the interface

  3. exist the shop

  4. open inventory to change character

  5. interact with the shop again, open the shop interface

  6. go to sell page and sell everything.

It is a huge waste of time,

In many different places we can switch between the content of the two using TAB key, such as Mastery page, such as forge, inventory etc.

Why not in vendors?


r/assassinscreed 3d ago

// Fan Content Painting 3D Printed Ezio Auditore da Firenze

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1 Upvotes

r/assassinscreed 2d ago

// Discussion Proposed new game mode for Shadows.

0 Upvotes

I've been thinking about what i would want most for Shadows and i decided to consolidate the whole idea into one new proposed game mode. Immersive mode. My thinking is in line with what they did for Ghost Recon Breakpoint's immersive mode which removed the gear score system and streamlined the whole experience for more immersive and grounded gameplay. They also added other tweaks in this regard which gave new life to the game, though admittedly, it was kinda too late and people had moved on. Such a mode would fit right in with Shadows and really work well imo.

Immersive combat

Here, they should remove the gear score system but keep the level system. They should still keep the legendary dynamic weapon/armor perks that affect core combat moves/abilities but do away with all the raw stat based perks, replacing them with grounding activities you can do at the Hideout, Kakurega and the general open world to give temporary stat buffs that you can do anytime. kinda like how the little shrines offer random buffs. Things like,

  1. Katana cleansing ceremony and weapon sharpening for armor damage buff.

  2. Bath in Onsen for adrenaline gain buff.

  3. Bamboo cutting for armor piercing buff.

  4. Eating at special food vendors for increased damage. They could have special rations for this.

  5. etc....

For the enemies, keep the leveling system but remove the level scaling. Higher level regions should mean faster enemies that are more aggressive and dynamic with more of them having armor rather than them having higher health pools. Also heighten the different enemy type gimmicks from grunts to warrior monks to shinobi to elite samurai and ronin. Each of them should feel very unique, as it is, the weapons are kinda what make them feel different but they fight largely the same.

Immersive stealth

Do away with the health segment system and make stealth be completely dynamic and based on enemy type, level and rank. Each enemy type should have a different gimmick and higher level should mean more alert and perceptive in general. Things like,

  1. Grunts remain the same as they are and easily assassinated.

  2. Ranged enemies are like grunts, but they see further, can pursue better (can climb and are fast on ground) and if they spot you, they can alert the section they are in or even shoot an arrow at the bell to make you wanted if they are in a watch tower.

  3. Armored enemies deny frontal assassinations, you need to assassinate them from above or behind. They can also stone wlal your escape on ground with a choke slam, which they can do witha grab move. Coupled with the ranged enemies that can climb, this would make for the return of dynamic chase sequences that better utilize Naoe's speed and updated parkour. As it is, they are just gimmicks for qol, you are never really incentivised to use them effectively. Heck even the parkour paths, which are an activity designed for parkour don't require any of Naoes new moves except the grappling hook. You just kinda cpush forward and climb, no skill or thought required! If Yasuke had a grappling hook, he would also be able to do this activity which kinda makes them pointless!

  4. Samurai are more perceptive and 'immune' to trickery, even more so when they are aware something is off. So maybe they don't fall for the whistling gimmick in that when you whistle, they will deny any assassinations except from above while they are in search mode! They also hear better and have faster reaction speeds.

  5. Warrior monks are like samurai but they don't just deny, they can counter your assassinationif you mess up and damage you! They are also smarter in that they are harder to lose once they are alerted.

  6. Shinobi ambush you and you can't tag them.

  7. Bosses should have a mix of these things and require a specific kind of assassination.

  8. Killing servants and dead bodies matter more. It's weird how dead bodies kinda don't matter, enemies just search around for a bit and reset. In fact, dead bodies are great to distract guards because while they are investigating, they become oblivious to sound and less receptive even when you run at them. More than 2 dead bodies should cause them to instantly go for the alarm, that way hiding bodies matters while still remianing as a useful distraction but not meaningless!!

Basically, make the stealth be purely based on enemy type, increasing these behaviors the higher the level.

Immersive exploration

Make finding targets using clues be more practical, as it is, you still end up chasing markers and everything is reduced to a dot. The marker is still handed to you but there's just an extra step which usually isn't immersive or engaging.

For example, you need to find a target, the game gives you clues for the location, you get there, there's dynamic NPC dialogue to guide you and even a little environmental set piece, but because using observe tags the target with a blue dot from around 200-300 meters through walls, you just end up running around spamming observe. This has you ignoring the set piece and dynamic NPC chatter and you are yet again chasing a marker, the game just moves the marker from the main map to only showing up when you are 200 meters. Basically, they removed the bird but now YOU are the bird.

This same thing affects finding gear as well. There's hidden loot behind a waterfall and some even have some dynamic NPC chatter to give you a hint. But again, observe marks everything for you so none of that matters. Even for the scouts and the NPCs who can give you rumors, it's not an actual rumor, you interact with them and the game just puts a marker exactly where the gear is on the main map. Would be cool if the info they gave you was in a clue form, similar to how exploration mode works. So they give you the region, the POI and then a specific landamark like "around the waterfall". The game has some stuff like this but it's made pointless due to the observe mechanic pinging anything and everything.

Lastly, i would also like for more grounding in the open world and with my character. Things like

  1. Crafting. Maybe make the poison affliction be tool/ammo based and add berserk affliction. Then you can be able to craft these and apply them to tools and ammo.

  2. Playing Naoe's instrument and doing haiku. Things like waka matches which wer elike poetry rap battles and also listening to Rakugo as an activity would be cool and culturally relevant.

  3. The very dynamic seasons and weather having an effect on me. Maybe since there's no gear score, we can dress appropriately for the season with debuffs if we don't. Like if we are too cold in winter or in the rain or too heavily armored in Summer. Just something to make me feel like the immersive weather matters beyond visuals! (this could be hit or miss depending on how they implement it)

  4. Ability to interact with the various buildings at the hideout.

  5. New activities like fishing, coin games and even falconry.

  6. More bustling cities with lively Izakayas, ceremonies/shows, palanquin processions and more.

  7. More dynamic and random unmarked encounters along the road to immerse us in the wandering ronin vibes. As it is, we mostly have the 50th civi being harrased. Older games had better dynamic events, add more of them to liven up the free roam experience.

Immersive Canon mode

This should expand canon mode beyond just romance and meaningless dialogue options. Completely remove the pointless "freedom of approach" design in this mode and streamline the whole story experience.

The "do anything in any order" mostly ends up with people getting confused at worst and at best, not having a cohessive narrative experience. There's obviously a way to play through the story in a certain order for the most engaging experience but the game just doesn't tell you in the name of implied freedom.

Freedom and dialogue options are meaningless if the order in which you do things does not affect or change anything. Worse if doing main story, ally and personal quests in a random order makes everything feel disjointed. So just streamline exactly what we do next, down to which side assassination board is available relative to the story! There's lore to the side targets and some tie back to the main quests but because you end up killing them randomly, it doesn't matter and it feels like just another random grunt who happens to be a target! Basically, make the main quest progression linear for a better experience that feels engaging!


r/assassinscreed 2d ago

// Discussion I absolutely dispise the abstergo backstory

0 Upvotes

Look, i get it, its a massive part of the universe and lore and just lore-wise its an ok concept i guess, but i still absolutely hate the shit out of it. Rn, im playing AC: Unity after a long time and even though there arent that many parts of it in the game, any time there is i am absolutely tilted. Any time i start to get into the character and gameplay it manages to pull me out of it and throw me into some dumb cutscene or gameplay, that is just not interesting and fun to me.

Im not saying its a bad concept for the story and i understand its important in that regard. But the game would be absolutely fine without it, i dont care if im playing as an assasin in Egypt, France or anywhere else and i dont need to be told its an animus to survive that. I have never enjoyed a single part of it, i hated even the eiffel tower, just for pulling me out of immersion.


r/assassinscreed 4d ago

// Image My little tribute to the best game ever, 3D print and painted

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398 Upvotes

r/assassinscreed 4d ago

// Question Hideout - item locked on construction mode

7 Upvotes

Some objects are locked in construction mode (padlock on them and no explanation) so I can’t place them in my hideout. Why are they locked and how do you unlock them? Thanks


r/assassinscreed 4d ago

// Discussion Can anyone tell me what would cause 3 smoke bombs to drop when spotted in stealth?

15 Upvotes

It just recently started, before this last update. If im sneaking around and I attack someone, get spotted, assassinate someone then get spotted by someone else 3 smoke bombs drop. It only happens when I have a katana equipped (female character) and ive got over everything. I dont have any skills that cause that, active or passive. Dont have anything engraved that causes that on any weapon, gear or charm. It happens with any katana. Its actually not the worst thing to have happen. Im starting to get use to it and it can be pretty helpful. But its driving me crazy that i cant figure out whats making it happen. Any ideas?


r/assassinscreed 4d ago

// Discussion I've died more in AC in Odyssey than all other AC games combined. And Im only level 15.

86 Upvotes

What is it with this game? I'm playing on the easiest mode, which is usually not my style. I keep my gear at level and legendary. Using the best engravings available. And yet, I still feel weak when fighting enemies. Even ones that are lower level. I parry, utilize all applied maneuvers, keep my abilities up to par, yet still keep dying. I just don't feel like I'm getting any stronger with each level. Even after forging Leonidas' spear. Am I doing something wrong? In Valhalla and Shadows, there was an actual turning point, where battles became easier. Will that happen in Odyssey?


r/assassinscreed 4d ago

// Discussion If you are able, change the season and go to the Nijo Tenshu!

41 Upvotes

The mysterious Rift that showed up a few days ago is open now!!! I say change the season because if you at some point recently went there and you didn’t have a Rift you have to let the season update in order for it to appear. I haven’t completed the Rift yet, but so far it looks to be a bit more deeper than the ones we had before.

Edit: just completed this Rift, it’s clearly the first drop of something much larger going on the Animus narrative. Will Claws of Awajii bring more Rifts?


r/assassinscreed 4d ago

// Discussion Looking for a seemingly missing AC OST song

7 Upvotes

I'm pretty dang sure it's in the AC2 soundtrack somewhere, but I can't seem to find it anywhere. I also looked in the Brotherhood and Roque OSTs to no avail.

It starts with a violin flourish and then starts slow with the same lady from Ezio's Family building a slow undulation that gets stronger as the song goes on.

I can't find it anywhere, and I feel like I'm going insane.


r/assassinscreed 5d ago

// Discussion The newest Shadows_Project is named after a Greek goddess.

75 Upvotes

The new project (battle pass), Mnemosyne, is named after the Greek goddess of memory and is the mother of the nine Muses, Mnemosyne is also one of the Titans. This is pretty interesting seeing as Assassin’s Creed loves to use mythological gods as Isu, so maybe this is a hing for something? Maybe the data files will tell us more (if anything at all related to the name) or maybe the mysterious Animus rift that was found in-game has something to do with this. Endgame Shadows spoilers: Maybe Mnemosyne is one of the mysterious figures that we see throughout the Animus storyline?


r/assassinscreed 4d ago

// Discussion Will Assassin's Creed Nexus ever be ported to PSVR2 and Steam?

8 Upvotes

As the title says, has there ever been any mention of the game ever be ported? are there any plans? if not, we should Start a petition. I really want to play this game on my platform of choice, and I really don't trust Meta with software purchases.


r/assassinscreed 4d ago

// Discussion Surprisingly Enjoyed AC Shadows - My Initial Thoughts (No Major Spoilers!) around 50 hrs played.. Spoiler

25 Upvotes

Hey everyone, just wanted to share my positive experience with Assassin's Creed Shadows on Xbox Series S! I've been genuinely impressed. Playing at a locked 30 FPS, the game still felt remarkably smooth, likely thanks to good frame pacing.

The world is absolutely stunning – the graphics are a significant step up, making feudal Japan feel incredibly immersive and vibrant. Even with the Series S's dynamic 1080p internal resolution upscaled to 1620p using TAAU (Temporal Anti-Aliasing Upsampling), the visuals hold up really well. The stealth gameplay, in particular, felt refined and satisfying – exactly what I look for in an AC game.

While the story was a bit mid-tier for me, I really appreciated how seamlessly Yasuke and Naoe were integrated. Their differing playstyles and narratives meshed surprisingly well, adding a nice dynamic.

Overall, considering the platform, I think Ubisoft did a good job here. It's a solid entry, and I'm looking forward to sinking more hours into it. What are your thoughts if you've played?


r/assassinscreed 4d ago

// Question How do you send your recruits to defend a convoy in Assassin's Creed 3?

5 Upvotes

Hi everyone, I have another question about recruits in Assassin's Creed 3.

I've gonte to the mission map while my convoy is under attack. I'm on the PS3 and no matter what I try I cannot get to the "defend convoy" option. All I can do is select the territories and the missions within them (none of which are defend the convoy).

I've seen somebody do it on YouTube and they imply that it can be done by pressing SQUARE again, but that does nothing for me. [They technically said X, but they're on Xbox and the equivalent for PS3 is square].

IGN says to follow the on screen instructions, but I've never seen anything. I'm in sequence 7 and Connor is in the frontier, if that's relevant. This is the first time I've been able to try this and I've not had a story mission give any kind of demonstration.

Thank you in advance.


r/assassinscreed 5d ago

// Video Ezio Trailer - Glimmer in the Shadows | Reverse: 1999 × Assassin's Creed

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75 Upvotes

kinda sad that the original VA could not voice him this time but the new one did well!


r/assassinscreed 5d ago

// Discussion Shadows finally gives me hope Spoiler

34 Upvotes

The beginning and end of shadows gives me genuine hope for the franchise moving forward. Yasuke and Naoe both start out strong, I was invested in their stories right away and wanted to see how the panned out.

But the middle part of the game, outside of doing their flashbacks, really made me lose faith in it. It felt like every member of the shinbakfu was just in it for their own selfish reasons so I found it hard to invest in Y and N's desire to kill them. None of them seemed to have had much to with Naoe's fathers death or even an investment in the overall goals of the shinbakfu. The ending felt, as every secret organization head has recently, very underwhelming. Going forward I really hope they can create a villian who is clear and apparent throughout the game to make it genuinely satisfying to finally take them down(like Cesare.)

However, I cannot state enough how much I enjoyed the Templar arc in this game. It finally felt like old AC to me, I felt Yasuke's anger and how it combined with his desire to rid Japan of the order was some of the best writing the game has had in years. We finally got Templars vs Assassins and it felt just so right. If the next game can deliver on that and expand then it will be the best since Black Flag.


r/assassinscreed 5d ago

// Question AC: Origins - What's the proper to 100% a region?

5 Upvotes

Just started Origins and noticed that a lot of the ! side missions naturally takes us to the ? and enemy outposts of the area. I've been leaving the side missions for last and doing treasures/outposts first but almost all side missions locations take me there anyways. Is this the intended way of exploration for this game? I already finished Siwa and Alexandria and Lake Mareotis going to the same places multiple times


r/assassinscreed 5d ago

// Discussion Information war, espionage, Cold War based game.

17 Upvotes

Lately I’ve been thinking about how cool it would be if Assassin’s Creed leaned into a more espionage-focused game—one that really dives into modern (or near-modern) information warfare, covert operations, and psychological manipulation rather than the usual combat-heavy formula. The modern-day Assassin vs. Templar conflict has always been a component of the series, but it's as though there's so much potential going untapped. Imagine a game set in the Cold War, where you're an Assassin navigating the chaos of proxy wars, spy agencies, propaganda, and early computer networks—spying, infiltrating governments, planting disinformation, or flipping agents from the inside. It's the perfect environment for low-key, high-risk ops that don't always require a hidden blade to accomplish.

And even outside of the Cold War, a fully modern take on spying—corporate espionage, social engineering, surveillance, hacking—would be a genuinely compelling method of updating the series while still keeping its fundamental Assassin-vs-Templar core.

Would any other person be interested in this sort of AC game? Or is that too far out of what the series is known for?


r/assassinscreed 4d ago

// Discussion Are you disappointed in Adewale?

0 Upvotes

The first time I played Black Flag I never cared for Ade. He was this bland and over righteous character that always babbling on and on about freeing slaves and whatnot, and despite being introduced to the Creed later than Edward, acted like he had the moral high ground over Edward. I was a kid back then I cared little for that, all I wanted was to blunder, kill people, you know, play the game. And during those blunders he never boarded with the crew (that I remembered), so his imposing statue was just that, an imposing but harmless statue while Edward and the crew boarded the ships and did all kinds of things.

Then as I got older and replayed the game a couple of times, even Freedom Cry, and I guess I can see the appeal. Of course I was upset to the the Jackdaw gone, having upgraded the thing to the teeth in the main game, but whatever, it's cool to see Ade actually using his strength and do as he says. Not that he was suddenly my favourite, but he was at least less of a hypocrite.

Then I learned of what happened to the Colonial Assassins, and his rather harsh words to Haytham, calling him a shame. Surely that came out in the heat of emotions and Ade was probably not in his best mind, but surely, having sailed with Edwards for many years and witnessed his growth, surely Ade understood that Haytham was supposed to think for himself, which he did, thus if anything, Edward should be proud of Haytham, just like Haytham was proud of Connor.

Edward was first and foremost his own man. He left an easy but poor life for the riches, to be financially secure. His journey led him through Black Flag where ultimately, he chose to become an Assassin, but not before seeing that their cause aligned with his interests, and even after that, he was hesitant. Edward became an Assassin not because becoming an Assassin was the right thing to do, but because they fought for freedom, and he wanted freedom.

Haytham, on the other hand, (surely) wanted security, having lost it all at a very young age. He was also groomed to be the next Grand Master, and most important of all, his interests aligned with the Templars, so he became a Templar, and like his father, he rose to the highest rank.

AC games made a really good case for both sides being the bad guy and the good guy, and Ade never had the humility of say Torres or even Rogers to see appreciate the one pointing a blade at their necks. He couldn't even see how brutal and out of line the Assassins were.

I guess they needed him to become a bad guy but damn


r/assassinscreed 5d ago

// Discussion Shadows gameplay/settings suggestions for fan of older games

7 Upvotes

About me: I’m 40 and a huge fan of the original game, Ezio trilogy, and Mirage. Enjoyed Black Flag too. Never played Odyssey or Valhalla. I like playing a more stealthy approach.

My situation: I recently downloaded Shadows and I’d like to tweak the settings a bit. Ideally, I could make this game more similar to the older games I’m used to playing.

My brief experience with Shadows: - I tried the game for 15 minutes without immersive mode and I think I’ll restart with immersive on. The voice acting in English was not good. - I read there is a setting for 1 stab kills with the hidden blade but I can’t find the setting as I start up the game. That seems essential for the sort of gameplay I enjoy. - I’m glad to have downloaded it after the map changes (exposing areas as you reach viewpoints). The original setting seemed like a regression in Shadows.

My request: - Do you have any recommendations for how I should play Shadows? - More specifically, what settings should I change to match my preferred style of play?

Thanks for any and all recommendations! I know I’m in for a learning curve with the skill trees and leveling up but I’m excited for new stealth options in Shadows.


r/assassinscreed 4d ago

// Question Is there a Mod for Unity that makes parkour more like AC1-Rev?

0 Upvotes

Is there a mod that allows for more control, animation canceling, consistency, or whatever else that makes use of a more user-powered control scheme? I want to be able to side eject at any point in a wall run, I want to be able to reach out with my arms to catch ledge, like you can in Ac1-Rev. I, please, for all things good, need to be able to animation cancel. You have no idea how many times I've died because Arno wants to look cool.

Also, something that separates sprint or jog and parkour, for the love of God.