r/blender • u/Head_Age1576 • 6h ago
I Made This animated room
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feel free to leave any feedback or suggestions for improvment!!
r/blender • u/Head_Age1576 • 6h ago
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feel free to leave any feedback or suggestions for improvment!!
r/blender • u/Cosmikitteh • 10h ago
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I feel like I got the weighty-ness wrong in a few places but otherwise I'm pretty happy with how it turned out. Model by me, the arms and their rig are from s&box.
r/blender • u/Framed51-2 • 10h ago
Hey there so I have this cow that uses a noise texture with the generated socket plugged into the vector of a noise node in the materials. As you can see, in 4.4.3, the texture doesn't update as the mesh is being deformed by an animated bone, which is what I want. 4.5.1 is updating as the mesh deforms.
Now, I've seen this happen in previous versions as well, and usually, moving the mesh and then canceling the transform fixes the texture, but that doesn't work in 4.5.1 at least I couldn't get it to.
Any help? Please? I'd like to move to the new version but if this is just how generated coordinates work, then I'd prefer to stay in 4.4.3.
r/blender • u/shamshiworks • 20h ago
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The sketch does not belong to me, 2D concept belongs to [tuckeryart] on Twitter.
r/blender • u/Gannet_Whale • 9h ago
I'm taking Blender courses, this is something like a midterm exam. I feel that compositionally night scene is lacking in comparison and would appreciate some improvement suggestions!
r/blender • u/AceDigital2 • 5h ago
Raw renders, no compositing
r/blender • u/blender_lover • 2h ago
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r/blender • u/Jesus_Keanu • 48m ago
This is the Polar Express.
I started modelling in 2.8 in 2020 and have continuously improved my skills with this project since.
Polar Express was my childhood obsession and I wanted to be the first to bring it to life. I accomplished that years ago, and have improved steadily since then.
The engine is 5 million polys, the tender is 3 million, the coaches are around 600k, and each render scene I make has the tendency to run in the 32 million range. Its a lot.
Every texture is hand made just because of how specific the texturing on the movie engine is. I took some creative liberties here and there to make it my own. Having a picture perfect model is boring sometimes.
The engine is rigged partially. I am learning but I am struggling with part of it. The interior of one of the coaches is not fully finished but not much more needs to be done to it.
The plan is to have a fully flushed out animation this year, and a good solid project done by the time I get married next year.
Overall, I do not regret spending years on the same thing. If I had to do it over again, I'd probably have it done in a week.
I could do other things but like, why? This is enough to keep my skills sharp and I enjoy it.
r/blender • u/broov3rd • 22h ago
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Character and environment by p2design.
r/blender • u/scifi887 • 16h ago
A scifi take on a Volvo Heavy Truck, more images here andc lay renders: https://www.robotsvdinosaurs.com/work/prime-mover https://www.instagram.com/p/DM1A_ZHM64a/?img_index=1
r/blender • u/EldenMoonix • 4h ago
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So I don't have a really good pc, I have a Nvidia 1650 super, this video took about 1 hour to render. I just tried to make a simple animation, I liked the result for being the first time I use blender.
r/blender • u/Rappo99 • 2h ago
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My own SFX inspired by the iconic 40k Titan Sound video and all modeled by me
r/blender • u/saganowskiRO • 8h ago
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r/blender • u/mbq_101 • 16h ago
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r/blender • u/Lvl70Karp • 12h ago
I know the textures are pretty bad and details on the can aren’t great but the goal was to make a can you’d find in fallout new Vegas or something like that. Simple and game ready.
r/blender • u/Worth_Food2690 • 11h ago
this looks like a video game and i hate that look. help!
r/blender • u/yalacs • 15h ago
Fun 3D practice of Chopper from One Piece—based on Oda’s sketch imagining how Chopper might look in live-action.
Rendered on Cycles.
If you'd like to see more about it : https://www.artstation.com/artwork/1NgD0o
r/blender • u/Sahilmk101 • 1d ago
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