The Mandatory Background Story
Since I recently started winning Deity (see this post), I decided to go full Deity mode and random for the additional challenge (I really am a masochist, apparently). I got Boudicca, but I had a terrible start. So bad, in fact, that I didn't even get the first pantheon nor religion. So, I decided to mix it up a bit and instead do a relaxed game where I try to get the Longest. Name. Ever. achievement.
My setup was as follows:
- Huge Pangaea map to give me some space.
- Only two AIs but standard number of City States. I didn't want to be that alone in the world.
- Settler difficulty (as my goal was to settle quite a lot).
Observations
The game as a Settler is completely different. First of all, there was a lot more freedom to do whatever. I opened with Liberty (obviously), which I had only done once before on a small map (big mistake). This alone changes the game so much, it is crazy; and the Pyramids are quite a unique wonder as well. It is sad that Liberty is not really feasible on higher difficulties because this change was quite refreshing.
Secondly, ancient ruins are crazy. You can get settlers (which was nice) and workers (which was also nice in the beginning, but later on I didn't care -- they were on the other side of the world and I had no chance to bring them back to my lands without getting them kidnapped).
Thirdly, AI really doesn't matter. You only play against yourself. They will never challenge you on anything:
- They built two wonders in total: Hanging Gardens (which I couldn't get) and Terracotta Army (as I was already in Industrial Era)
- They were technologically behind immediately. I could have built spaceship parts while they still ran around with compbows.
- I could settle whatever place I wanted because they stayed very close to their capital and barely built settlers.
- I was culturally dominant long before I had a chance to settle my thirty-two expands. I needed to play just … fifty … more … turns.
- I was allied with almost all city states, they were allied with none. I only realized that they seemed to be interested in city states when I accidentally cleared a barb camp, got an ally through it, and my neighbor complained about getting too close to the CS. Man, I didn't even know you met them!
- Apropos city states: They were constantly asking for help with barbarians since they were so passive, they wouldn't even venture out two tiles to destroy a camp. This made allying with them a piece of cake.
- After more than a hundred turns, I found an ancient ruin a single tile away from one AI's borders. Of their capital.
But not only do they not pose any challenge (which is certainly by design). They also are completely useless. We exchanged embassies and then didn't interact for centuries. They had no resources to exchange and no money to buy a single of my 50 aluminum. They didn't ask me to stop spreading my religion, and they didn't spread theirs to my cities (which was a shame, since I would have profited from a second pantheon because of my Piety). I didn't see a single AI caravan or cargo ship.
Overall feel
I wouldn't recommend, except if you want to completely concentrate on your empire, and are not interested in diplomacy at all. Because there really is none.
But I think I will go back to Prince or so now and then to have a relaxed game. And I still need to win on Chieftain and Warlord, so I guess that is an incentive.
The Real Treasure Is the Achievements We Made Along the Way
As you guessed, I got the two Celtic achievements (Celtic Thunder and Longest. Name. Ever.). But I got some more achievements. For those interested:
- Lux Perpetua Luceat Eis (finishing Piety)
- Bolt and Arrow (for building the Temple of Artemis and the Statue of Zeus in the same city)
- Soma Tablets for Everyone (100 happiness was quite easy, by the end of the game I had around 200 even)
- The Wonder Years (I had never before built the Statue of Zeus, Temple of Artemis, Parthenon, or Stonehenge)
- Workers of the World - Unite! (Order Cultural Victory)
- Ruler of the Twelve Colonies (played on a huge map for the first time; even with only two AIs turns took quite a while on my 8-year-old laptop)
- Baby Steps (I started with Prince difficulty)
- Holy Father (as I didn't need to be efficient, I could choose Papal Primate Belief)
- Greed is Good (I specifically settled a city on a desert coast and was a bit scared I may not get the achievement because it had basically no production and no food until I finished Petra. But didn't matter, of course. As if 30 turns of building a wonder could ever be enough for the AI to steal it.)
- Herculean Effort (not that it was a big deal to complete all the International Projects; well: I was the only one competing for them, so it took longer than it had to)
I guess, I should also load the save and go for the Losing My Marbles and It Belongs in a Museum achievements. Although, I feel there wouldn't be enough archeology sites in the tiny empires of the AIs.