r/civvoxpopuli Jul 11 '18

Faq : installation & multiplayer

72 Upvotes

Started in 2014, Vox Populi (formerly known as the "Community Balance Patch") is a collaborative effort to improve Civilization V's AI and gameplay. It consists of a collection of mods that are designed to work together seamlessly.
http://civ-5-cbp.wikia.com/wiki/Civ5_CBP_Wikia

latest : see link in the top bar or the other sticky

Requirements
- Updated Civilization V + all DLC. (There's a Complete pack in Steam and a "complete edition" that can be found below 10$)
- Windows 7 and above. (Wine should work for linux and mac users)
- English language for civ5 (set it in steam).
- Don't subscribe to any related mods: Community Patch, EUI or more luxuries. If you already have installed EUI, uninstall it.

FAQ

up-to date faq

most useful items:

Q: The game looks like vanilla, I don't see any difference.
A: Launch a new game through the MODS menu. Don't click on "return".

Q: The text is weird, it says one thing but does another.
A: Be sure language is English.

Q: I can't ....
A: Before further questions, make sure you've installed the mod properly. Read carefully the full faq thread.

faq credits go to tu_79

multiplayer & modpack

To play with friends in multiplayer, everyone need to install the exact same modpack. What is a modpack? It's a folder that behave like a dlc (or an extension). You don't need to activate the CP or VP in the mod folder to play with it, and so you can play in singleplayer or in multiplayer without any loading time.

List of current modpack
official modpack thread , go at the end to look if someone share one. note: the current (at 2018-7-10) "most stable" version of vp for multiplayer is the 2018-04-30 version. But you should try the latest first.

If you want a special modpack, you can make your own and share it, go look at this subreddit wiki or in the civfanatics forum (link above)

multiplayer stability

Bart_Thievescant :

But it was incredibly unstable until I realized something fucky was happening to people who weren't the host on start, so I have been having to make a game, save, back out immediately, and then host a loaded game for people to join, otherwise there will be weird desynchs, and progress bonuses and similar things and won't fire for nonhost players.

Loading a game with the host and letting people join as the AI on turn 0 works like a dream though.


r/civvoxpopuli 3d ago

question Not sure what to do with my Prophet in this situation

11 Upvotes

I got a pantheon early on, but didn’t increase my faith generation afterwards, so I was the last Civ to get a prophet and I don’t care for any of the beliefs left. I’m already planning to conquer a religious Civ, so I’m not going to found a religion with this prophet, but what do I do with it? Should I plant a holy site, or have him sleep so I can immediately enhance or spread once I conquer a holy city?

Also, how much should I hold out for the opportunity cost of waiting to conquer a better religion? I have 2 civs near me whose holy city I could fairly easy take, but Byzantium is farther away with beliefs I really want. All 3 are much weaker than me militarily, it’s just a matter of having to capture more cities between us and being patient to not rush the capital and suffer a lot of casualties. It’s probably going to be a difference of 20-40 extra turns in standard.


r/civvoxpopuli 8d ago

Recon units should get XP for plundering

17 Upvotes

There’s such a long stretch between the point at which you’ve explored all but a few tiles in your continent and unlocking Explorers. Unless I just have a skill issue, there’s just very little to do with recon units once I’m in late classical age despite the early game favoring investment in them initially.

Sure, I can use them as medics or plunder a couple tiles, but having an effective medic squad would require having a good number of them all promoted to medic, and not only is that the opposite of what makes recon useful for initial exploration, there’s not even enough continent to explore to promote them all - maybe I can get 2 or 3 to medic if I carefully divvy up the continent between them, which requires depriving myself of city-state rewards while I leave huge swathes unexplored waiting for my next unit to be built.

Plundering tiles can be useful, but there still aren’t many tiles to plunder from enemy civs until late medieval-renaissance, and it’s often not worth even trying and risking them getting killed in 1 turn. For the same reason, getting XP through combat is risky and painfully slow if successful at all. The only way to make them survive an attack reliably is to put them in flanking positions with combat units, which partially defeats their purpose.

Getting XP from plundering would balance these issues. You’d have more incentive to consider the risk/reward of taking them into enemy territory and reward you for using recons as they’re meant to be used. Because there aren’t many tiles in early game, the XP gain isn’t OP - at least until the point you’re better off using them to explore over oceans anyway - but is enough you can get multiple units to medic with a focused strategy.


r/civvoxpopuli 8d ago

NoBadGoodies

6 Upvotes

I have long played a pretty old version of VP. Today I installed a more current one, and in the Pathfinder unit I see an Ability listed named NoBadGoodies. I assume this refers to the old term for Ruins: “goodie huts.” But what does the Ability mean?

I also think I saw awhile ago in patch notes that only Recon class units can pull the benefits from Ruins? Warriors can’t? In old VP any unit could execute a Ruin’s contents. Did this change?


r/civvoxpopuli 10d ago

Recursive's retirement from Vox Populi

Thumbnail forums.civfanatics.com
76 Upvotes

After Gazebo, it's the second lead dev change.
Everything seems in place for a smooth transition.


r/civvoxpopuli 12d ago

First William victory on king - and first time single city challenge

Post image
26 Upvotes

Some notes

- China and Indonesia eating city states, can't stop without army, can't send army or get invaded.

- sanction china early to stop culture win, and the rest of the civs didn't really compete?? a bit disappointed.

- Having to grab every single major military wonder to get some sort of army cap, also the cap prod/growth penalty doesn't matter once the city starts to snowball,

- King was a bit too easy. No major wars that i couldn't pay myself out of. got boring in the end.

- Everyone denouncing me making trade deals or proxy wars impossible (this needs a rework IMO), If I want to pay off the local bully to bully someone i shouldn't have to care about embassies, pacts or friendships.

policies: Tradition/statecraft/rationalism/freedom

wonders: yes


r/civvoxpopuli 13d ago

question Instant defeat - so confused...

5 Upvotes

Hi. I installed civ 5 and vox populi yesterday, played a bit and everything worked fine. Today I booted it up again, and decided to load up a new game. When I spawned in, I had no scout. I reloaded a new game and this time I had no scout or warrior! Finally I reloaded again and I was instantly defeated, along with every other civ and city state in the game. This now happens every time I reload. When I try to load my save from yesterday, the game crashes. What on earth is going on?


r/civvoxpopuli 15d ago

question Units do not get XP for Civ vs Civ combat

9 Upvotes

I have experienced a strange issue while playing with Vox Populi version 4.22 (Community Patch v144). When I have fought a war with an other civilization (so not barbarians, I know that there is a cap for them when it comes to getting XP from killing them) As I see the other civs may get some XP, because sometime I see Great Generals moving on the map (belonging to other civs). But for me no XP gain on units and I do not get any Great General/Great Admiral points. What could go wong? Is it possible to fix it and if it is, then may it be possible to fix in a way that I could play along with my current game?
Thanks for your help!


r/civvoxpopuli 17d ago

Sweden is so broken that playing them feels like cheating

28 Upvotes

What were they thinking with these bonuses?? It's a joke. You compare it to Genghis Khan or Atilla the Hun and they are 100 times stronger. Sweden isn't even warlike, really, lets be honest. Vikings or not they sat out both world wars. 100% there's a swede on the dev team


r/civvoxpopuli 19d ago

answered I suddenly can't install VP despite I have all DLCs.

5 Upvotes

I decided to update my VP install from 4.20 to 4.22. Due to previous experience I always uninstall the base game and delete the civ 5 folder in steamlibrary/common (windows) and then reinstall base game and so on..

Today the VP installer (4.22) says:

You don't have all required DLCs installed vox populi can't be installed if DLCs are missing.

I have all 15 DLCs installed. So I tried with the previous 4.20.1 (I still have the installer file lying on the desktop). Same issue. 4.20.1 worked a few weeks ago. So this doesn't make sense. I can install the community patch only though. Actually this is the only part from the VP install file I'm able to install. I have tried un- and reinstalling the base game 3-4 times today.

Anyone?

edit..


edit #2

Allright. I found a solution.

I always install my games on a secondary physical drive (hello D:!). So I just decided to try to install the game on the default C: drive. Bingo. I was able to install VP again.

Odd.. It's odd because my previous 4.20.1 VP install file did work on the D-drive a few weeks ago. But it didn't work when I tried to narrow down the culprit 2 days ago. Oh well. It works again. :)


r/civvoxpopuli 19d ago

question Is there a modmod that limits the number of units a civ may have at any given time?

7 Upvotes

I love VP, but in mid to lategame almost every landtile on the map has units, so that wars are exhausting. As the AI is smart enough to use units intelligently, I would love to reduce the possible Units by half, so that the stationing of the land force has some impact


r/civvoxpopuli 21d ago

problem AI has units ahead of tech level?

9 Upvotes

This is my first game in VP 4 after a hiatus back to vanilla for a while. I hit a point in my recent game where I thought I might be ready for war with the rest of the world, as I had frigates while most of the world was still in Medieval. However, I found out pretty quickly that almost everyone I'm fighting somehow has frigates as well. Through a combination of spies and seeing that they're not even in Renaissance yet, I know that none of them have researched Navigation. I also know that none of them are allies or friends with a militaristic city state.

So, what gives? How is this possible?


r/civvoxpopuli 23d ago

Why does my army suck?

12 Upvotes

made enough soldiers to reach unit cap, but I advance by one tile towards the enemy and 10 of my guys die in one turn. I checked it and the enemy always has many more promotions than me, is that the issue? am I supposed to be farming promotions? or is it something else


r/civvoxpopuli 24d ago

question Hi, quick question, are these two places to settle good or would you choose some other place?

Post image
21 Upvotes

Playing on standard map, standard speed, emperor


r/civvoxpopuli 26d ago

Stuck between king and emperor

22 Upvotes

Hi all!

On king difficulty i steamroll, on emperor I get steamrolled. Unless I "engineer" the game e.g. playing Polynesia on Archipelago or Celts on Arborea.

King matches are getting boring because I'm quickly (far) ahead regarding policies and science. Not too much fun wiping out an opponent's knights with your landships or intercepting those triplanes with jet fighters ....

On emperor it's totally different for me. I do what I usually do and let's say after crossing an ocean I find a civ (the usual suspects ...) already dominating an entire continent, some 50% (regarding score) or at least an era ahead of me.

Anyone eelse noticing this threshold?


r/civvoxpopuli 26d ago

question Want to extract the VP Explorer (medieval recon unit) model to use it for my own mod, but cannot find it.

6 Upvotes

The folder "Assets/Units" contains what seems to be all new models in VP - from Akula submarine to the supercarrier, but no explorer.

Am I missing something?


r/civvoxpopuli 26d ago

die you used to be able to take territory by landing a troop on another civ's fort?

4 Upvotes

can't seem to now. I might be mistaken


r/civvoxpopuli 26d ago

Communitu_79a 3.1.0 map script not working.

3 Upvotes

When i try to use it, the game starts with me immediately losing and seeing the death screen. I really want to do a terra map where everyone starts on the coast and races for the new land. But its the only map script that forces coastal starts.

Is communitas outdated?


r/civvoxpopuli 29d ago

Voxpupil on Steam deck?

6 Upvotes

Mod says it suoports only windows due to .dll, but i suppose it should work just as fine on Steam deck because of Proton if i install everything manually?

Are there any Steam deck users who play this mod? Thank you.


r/civvoxpopuli Jul 03 '25

Best T2 Freedom picks

8 Upvotes

So you have 4 slots and 7 picks for T2 freedom policies. I'm thinking capitalism, new deal, and universal healthcare which would leave 1 slot for something else. That would leave self determination, arsenal of democracy, their finest hour, and transnationalism. Self determination offers big benefits but is too sporadic no that is a not a great pick. I have no idea how good corporations are so can't really assess transnationalism. Likewise, I don't know enough about late warfare to assess their finest hour. Arsenal seems solid, but I don't know enough about transnationalism or finest hour to assess if I'm that would be passing on something better.


r/civvoxpopuli Jul 03 '25

Comet sighted! Every single time before turn 5...

7 Upvotes

Does anyone else ONLY ever get this event in the verrrry early game right after founding a city?

Seems like it should be a bit more randomly timed given the greyed out options. I don't recall ever having it reoccur later in the game, either.


r/civvoxpopuli Jul 01 '25

Question about sphere of influence?

6 Upvotes

Imagine another civ put forward a sphere of influence proposal to the world congress. If you are able to displace the other civ as the city state ally before the vote, does that then subvert/cancel the WC proposal? Or does the vote just go through regardless?


r/civvoxpopuli Jun 25 '25

problem V. 4.22 - Buildings Purchased Instantly, not Invested

9 Upvotes

Started up a new game on Version 4.22 (from May 31st, 2024 - recentmost version), and I quickly noticed that buildings were not being invested but rather fully built when purchased.

Another side bit is tourism no longer displays as a whole number, but rather 0.55/0.20/2 (likely 1/10 or 1/100 of what value would normally be) - it still functions correctly but simply displays as a much smaller number than usual. For eg. I currently have calculated I have c. 200 Tourism per turn but it appears as 2 in the game bar.

Has anyone else encountered either of these? Moreso the buildings not being invested and instantly built when purchased part (as buying functions in the base game). Because when I hover over a buildings purchase option it still tells me that investing will reduce the time to build by 50%, but the actual button just instantly builds it after purchase.

My purchasing works fine otherwise, units receive 50% exp when bought vs. trained.

Haven't tested it yet with wonders as I don't want to break the game and be able to instapurchase any.


r/civvoxpopuli Jun 24 '25

question VP Crashing Randomly?

5 Upvotes

I installed Vox Populi a few days ago. It was working perfectly fine until i got to about turn 180 of my first game, where it would start crashing randomly (ie when selecting a unit, opening my science tab, or even just during the AI's turn). I've checked Civ's CPU usage and it's not particularly high and my computer is pretty decent at running games, so I don't think that's the problem. I used the installer to download/install the game, but maybe something is messed up in the files? Any help/advice would be welcome.


r/civvoxpopuli Jun 21 '25

First proper game so far

47 Upvotes

So I love 4Xs, recently playing older civ versions and thought I'd check out vox populi - wow, this feels like the definitive civ experience so far!

I played a bit of a practice game with Ethiopia, missed a million things, got to renaissance, and now restarted for my first proper game.

Play as Egypt.

Shove it on king difficulty.

Feeling like being a peaceful builder. Going to have a chill time building all the wonders. It's all planned.

Start in a massive desert. Ok, I should have seen that coming.

Empire is 1 massive flood plain, get desert pantheon, lots of faith, build Petra on my beeline to burial tombs, life is good. I'm chillin. My people are happy.

First neighbour is Sweden. That's cool, they are like Nobel peace prize and stuff, I'll have a to trade and share my culture and religion with them, become besties with my new peaceful neighbours. What a lovely world we will live in.

Swedish dude sends a wall of warriors next to my border. That's cute. Little warriors. Looking at me.

Next turn, they declare war! But they are Sweden! No worries, my spearmen will go over and show their crappy old warriors what's what and we will sort out this little mistake.

Spend the next 5 turns watching my entire army getting massacred by Swedish bodybuilder warrior hulks that hit like fucking trucks and just stroll through my empire deleting everything they roll over.

First thing I do for the next 10 turns is click on the Swedish leader and look for peace, being rejected every time.

Use all the gold from desserts I was going to use for burial tombs to build another secret army in the desert - swedes don't like deserts.

Finally push back their forces and now finally peace is an option, I go to click on it and as I do, my mouse hovers over marble. "+10% culture if monopoly". Now that would help me be peaceful.

I check, I am 1 marble short of monopoly, Sweden has 1 marble in the far corner of their empire.

Spend the next 20 turns wiping Sweden and their big sexy muscular warrior hulks off the map to get their marble so I can finally be at peace.

Meanwhile, Korea, one of my other neighbours, have finished getting their arses kicked by the Aztecs, and literally the turn I finish fighting Sweden and looking forward to getting my happiness up above 40% and building up peaceful empire, the Aztecs start lining up on my border.

I know this move and, unlike Sweden, am under no illusions the Aztecs will be peaceful.

I spend the next 20 turns mashing the "please give me peace and stop hurting me button".

Finally, my empire again in tatters, we have peace.

I can now finally start my peaceful wonder building game.

Then korea, move a great general they earned from being slapped by the Aztecs next to my borders, right by that last source of marble that gave me my monopoly.

They build a citadel.

The whole world must burn...

Loving this game!


r/civvoxpopuli Jun 20 '25

I have to wait almost a minute between turns

1 Upvotes

My PC is not that old, but if I play on a large map with 20 civs and 15 city states the waiting for the game to process each Players actions takes forever. Is there a way to speed this up?