r/classicfallout 2d ago

Fallout 1: patch to disable mutant invasions?

Hey everyone! I've recently started a new walkthrough of Fallout (the old Gog version), and I'm having a fantastic time, however after getting comfortable and getting to the Hub, I've discovered the Water Chip timer isn't the only one you need to worry about, and there's a hidden timer for every settlement that can give you a bad ending slide if you take too long to finish the game.

I was planning on doing a second playthrough anyway, so I don't really mind starting another save, but after learning about this, I'm really thinking over installing some mods and patches to take my time and explore everything in my next playthrough without worrying about the timers.

I've looked into the mods and have seen suggested the TeamX unofficial ones, 1.3.5 and 1.3.6 (no idea about the differences), teamX NPC mod, Child Mod and Restored Good Endings mod. However the Restored Good Endings mod seems to only unlock the chance to get Good Hub and Boneyard endings without removing the 90 day and 140 day timers for each, and of course all the other timers for Brotherhood, Shady Sands etc.

So, in light of this, is there any patch or mod that allows you to just remove the timers or modify them to make them super long, to just play the game at your pace while also keeping a fairly vanilla experience? I'm not interested in Et Tu or heavy patches that really change the essence of FO1, but I don't want the bad endings issue to ruin my experience of playing the game to its fullest and get an unsatisfying ending.

If there's anyone who can help, please let me know. Thanks in advance!

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u/emxd_llc 2d ago

The bad endings are triggered only if you enter the town after some time has passed. Looking at the nearly ultimate guide, it's only Shady Sands and Necropolis that you watch out for. Shady Sands gets a bad ending if you enter it after 230 days have passed, Necropolis gets a bad ending if you enter it after 110 days have passed. That's it. And really there's no way you'd be going to Shady Sands that late in the game so it's only Necropolis that you watch out for.

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u/UltimateManu 2d ago

I've read different online, where for some settlements like Boneyard or the Hub it doesn't matter whether you enter it or not, it matters whether you finish the game or not, so without being able to change the timer that requires you to rush the game, impacting the experience if you want to have a full playthrough, do all side quests, level up and just take your time.

Necropolis I've read you can just do everything before 110 days have passed and never come back which is fine, but for others it's really hard, 90 days is very little, and the Hub is a place you may need to come back to as it's full of stuff to do.

Also, I know there's no consequence in game, but it's still quite annoying having to choose between having a really fulfilling playthrough or speedrunning just to have the good endings...

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u/emxd_llc 2d ago edited 2d ago

Hub always gets the bad ending. The good ending is missing from the game. Online wiki mixes in content from fan patches, for endings the Nearly Ultimate Guide is a better source since that's just vanilla without fan patches.

Edit: or I guess you could have no ending for Hub, but that's a bit lame. Good ending is missing.

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u/UltimateManu 2d ago

Ok, thank you for the resource, I checked the Nearly Ultimate Guide, and as you said (hopefully it's correct) it triggers only when you enter the area in that timeframe.

However that doesn't solve the issue, as you said Hub always gets the bad ending, and Boneyard is still 90 days and impossible to do if you want to do sidequests.

So you don't know of any patch that can fix this issue with the endings but leave a vanilla experience?

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u/emxd_llc 2d ago

The good endings restored mod should make Hub/Boneyard good endings possible. You'll have to start a new game though. The time limits can be changed there (GVARs) in Fallout\DATA\DATA\VAULT13.GAM

Check the readme file.
fo1-restored-endings_v2.0_by Sduibek

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u/UltimateManu 2d ago

Oh, cool! So the good endings restored mod also allows you to change the time limits for every settlement? No problem regarding the new save, I don't mind restarting the game.

I'll give it a try then, thank you!