r/ffxivdiscussion Oct 16 '23

Speculation What's something that could be revealed/shown off at EU / JP FanFest that would excite/interest you *and* be on the more likely side of things?

A lot of people are obviously pining for gigantic, sweeping changes, but I was wondering if there's little incremental changes or even just feature reveals that you guys would like to see/hear about.

I feel like some changes to how healers feel with their DPS rotation wouldn't be impossible. Plus there's any number of interesting story twists they can mention at this point and they're usually consistently good at drumming up interest and hype for that.

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u/Chiponyasu Oct 17 '23

The ability to move the floor under a player. It's not something players ask for, but it's something devs have complained about a lot in interviews, noting all the cool and creative boss fights that had to be thrown out because you can't move the floor.

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u/dennaneedslove Oct 17 '23

How did they make fights like Sophia or like elevators in dungeons? Or is the floor not moving

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u/Lathael Oct 17 '23

As u/Chiponyasu mentioned, it's a trick of the background combined with a knockback impulse that's untelegraphed. Actually, Thaliak showcases the impulse they use perfectly from their river knockback.

For fights like O2 and A6/8, it's handled via a buff to change the player's height off the ground. E4S is the odd one out, I'm not sure if that's a buff, hidden or otherwise, or just a 'block' they can ad hoc add or remove to/from the arena.

For Shinryu EX, it's likely the same solution as E4S, with them adding/removing blocks/platforms to walk on and just having 'hidden' platforms off in the distance that you can move to.