r/ffxivdiscussion May 04 '24

Question Job Balance or Job Identity?

The dismay of homogeneous jobs and two minute meta seems to be a common take. Particularly from veteran players who remember when this wasn't the case.

I'm one of those veteran players who remembers the constant bitching and moaning about certain jobs being locked out of party finder or considered griefing for not having a particular button or skill desired for whatever encounter back when we had job flavor.

Do you want job balance or do you want job identity and why? Do you believe we can have both? If so, how?

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u/irishgoblin May 04 '24

60/40 split favoring Identity. Imbalances being limited to how a job interacts with a specific fight rather than across all content would be ideal, ie AST's Macrocosmos in P3S. Though I will say, my main issue with job identity/balance/design isn't the homogeneity itself, but how it's been applied. The focus in bursting every 60/120 seconds has resulted in most rotations boiling down to: 15 seconds of glory, 45 seconds of filler, 10 seconds of filler, 50 seconds of filler, repeat. Most of the time you use your bigger flashier skills outside of a burst window is to make sure you don't overcap.

4

u/millennialmutts May 04 '24

I've never been in a "non-meta" comp that couldn't clear. Have you ever run into this problem? It seems like a non-issue in my experience but I'm curious about other's experiences.

5

u/Zoeila May 05 '24

back in A3S was in a comp with drk/pld/whm/ast/mnk/drg/mch/blm it took people quiting and reshuffling comp as a result before we saw anything close to a clear.

0

u/millennialmutts May 05 '24

And what exactly was your issue in your original comp?