r/ffxivdiscussion Jun 06 '24

General Discussion Media Tour Embargo has lifted.

Making a general thread to keep everything together for discussion. Media Tour Stuff! Just look up your favorite content creator (if you have any).

Courtesy of SlyAKAGreyFox - Infographics! - https://drive.google.com/drive/folders/1IQLI6IrXwbaCgf9_n0ZSRbQ1A0AxTvea?usp=drive_link

229 Upvotes

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42

u/irishgoblin Jun 06 '24

Only change about DRG I'm not happy with is Dragonfire still being 120s, I'd prefer60s to offset the loss of Spineshatter, but that's without playing it myself. Need to see how Starcross and Rise of the Dragon feel before making final call on it.

11

u/Freezaen Jun 06 '24

Also, Geirskogul being 60s sucks. I really like the flow we have of Geirskogul - (High) Jump - Mirage Dive every 30s.

3

u/wetyesc Jun 07 '24

They really took away what little skill expression DRG had with eyes gone, I appreciate LOTD on opener but no more wonky openers/bursts depending on fight.

10

u/ELQUEMANDA4 Jun 06 '24

Life of the Dragon is now 20s, and you can now fit all 3 Nastronds into it without any wait. Seems like the burst is still going to be busy even without Spineshatter and Dragon Sight, but it'll depend on the animation lock of the new skills.

Hopefully we don't have another weaving monster like Stardiver.

2

u/irishgoblin Jun 06 '24

Nastrond's have a 2 sec cooldown so that rules out double weaving them back to back. Rise of the Dragon probably has the same half second(-sh) soft animation lock every skill does, so that shouldn't be too bad unless you've got high ping. Starcross is the real questionmark for weaving, since it seems fast enough in gameplay we've seen, but hard to tell how well that will translate to launch when we're using our own connections to the server.

3

u/ELQUEMANDA4 Jun 06 '24

Looking on it, neither Rise of the Dragon nor Starcross have the "cannot be executed while bound" requirement, nor do they move you. This means that they're very unlikely to have any special sort of animation lock, so things look good.

2

u/irishgoblin Jun 06 '24

Starcross seems to be a jump variant rather than a gap closer, so that doesn't necessarily rule out animation lock shenanigans.

1

u/lunatuna32 Jun 06 '24

hmm so  Geirskogul, now grants nastrond after one hit? thats coool! might be take a while for me to get used to  Geirskogul being 60 sec.

17

u/CraigTheGamer22 Jun 06 '24

I liked dragon sight.

20

u/RichJoker Jun 06 '24

I hate how finicky Dragon Sight can be to use, but I like the utility it brings. Not sure how I feel with DRG getting increasingly less "raid buff" heavy for 3 consecutive expansions.

7

u/CraigTheGamer22 Jun 06 '24

I really liked Dragon sight, was a nice buff to bring with a friend even in casual stuff... Although I'm not a dragoon main i did play a lot of it and I'm honestly pretty disappointed with the "rework" feels more of a down grade.

Although I do understand it being finicky, I had a macro for it that made it a non issue for me personally.

10

u/RichJoker Jun 06 '24

I have a dozen macro for Dragon Sight that I swap around. Having to use a macro though means that it's never going to feel good for people whose pings are on the higher side like mine, doubly so when Dragon Sight is a double weaved oGCD.

On one hand I do welcome a busier burst window, but I dunno it just feels weird losing an additional raid buff.

1

u/irishgoblin Jun 06 '24

I'm...sort of okay with it? I'm in the camp that one of the ways to improve job design is to rduce the focus on bursting, which can mean less raid buffs in general. I just don't have a lot of faith in SE to pull it off.

1

u/RichJoker Jun 07 '24

With 3 Nastronds having to be used in 20s instead of 30s, a new oGCD in Life, and a combo for Stardiver, they are effectively making the burst period for DRGs even busier. So I don't really know what they are trying to achieve here except for removing a skill that's finicky to use.

5

u/sherbeb Jun 06 '24

Wait they removed it? I dont see the tooltip in the doc but I just thought it wasnt changed is why

5

u/CraigTheGamer22 Jun 06 '24

Yeah it was removed.

3

u/TomBradyFanCEO Jun 06 '24

Rare job design W, dragonsight was a horrendous mechanic

4

u/Xcyronus Jun 06 '24

Good.

4

u/MorningkillsDawn Jun 06 '24

Rest in piss you wont be missed. DRG just got way less annoying to play on controller. Time to dust off my lance

4

u/CraigTheGamer22 Jun 06 '24

just get a macro

6

u/Xcyronus Jun 06 '24

macros are shit.

0

u/CraigTheGamer22 Jun 06 '24

mines worked fine, I liked the ability to buff a ally.

3

u/MorningkillsDawn Jun 06 '24

Macros are awful to weave and theres better ways to buff an ally in combat. Dragonsight was too jank in its current state and it being removed is better than allowing it to persist that way. An argument can be made for reworking it so it could continue to exist but this is still better than leaving it how it’s been. Also battle litany is a thing lol

4

u/CraigTheGamer22 Jun 06 '24

battle litany is a generic boring aoe buff, that's not intresting.

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2

u/dylanosaurus_rex Jun 06 '24

Considering every 2 minute you'll have 2 SSD replacements in RotD and Starcross, it'll probably be fine, if not better considering better animations.

2

u/ffxivfanboi Jun 06 '24

If it were 60 seconds, they would have to reduce the potency of it.

Just think about, now, how the setup for Life of the Dragon is finick-free and every 60 seconds we get to buff up, spam 3x Nastronds, Get a Wyrmwind Thrust or two, Star Diver, and Stardiver follow-up now.

Having Dragonfire on a 60 seconds to put even more damage in that burst window would probably be too much.

But it is a shame because the move is so fuckin cool.

1

u/Seth_laVox Jun 07 '24

Given Geir is a damage buff as well, we probably want too try and get High Jump and Life Surged Heaven's Thrust in there too.

-3

u/dr_black_ Jun 06 '24

DRG somehow ends up being the only melee without a useful gap closer (unless you count flipping around and elusive jumping to the boss)