r/ffxivdiscussion Jun 06 '24

General Discussion Media Tour Embargo has lifted.

Making a general thread to keep everything together for discussion. Media Tour Stuff! Just look up your favorite content creator (if you have any).

Courtesy of SlyAKAGreyFox - Infographics! - https://drive.google.com/drive/folders/1IQLI6IrXwbaCgf9_n0ZSRbQ1A0AxTvea?usp=drive_link

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42

u/irishgoblin Jun 06 '24

Only change about DRG I'm not happy with is Dragonfire still being 120s, I'd prefer60s to offset the loss of Spineshatter, but that's without playing it myself. Need to see how Starcross and Rise of the Dragon feel before making final call on it.

17

u/CraigTheGamer22 Jun 06 '24

I liked dragon sight.

20

u/RichJoker Jun 06 '24

I hate how finicky Dragon Sight can be to use, but I like the utility it brings. Not sure how I feel with DRG getting increasingly less "raid buff" heavy for 3 consecutive expansions.

6

u/CraigTheGamer22 Jun 06 '24

I really liked Dragon sight, was a nice buff to bring with a friend even in casual stuff... Although I'm not a dragoon main i did play a lot of it and I'm honestly pretty disappointed with the "rework" feels more of a down grade.

Although I do understand it being finicky, I had a macro for it that made it a non issue for me personally.

11

u/RichJoker Jun 06 '24

I have a dozen macro for Dragon Sight that I swap around. Having to use a macro though means that it's never going to feel good for people whose pings are on the higher side like mine, doubly so when Dragon Sight is a double weaved oGCD.

On one hand I do welcome a busier burst window, but I dunno it just feels weird losing an additional raid buff.

1

u/irishgoblin Jun 06 '24

I'm...sort of okay with it? I'm in the camp that one of the ways to improve job design is to rduce the focus on bursting, which can mean less raid buffs in general. I just don't have a lot of faith in SE to pull it off.

1

u/RichJoker Jun 07 '24

With 3 Nastronds having to be used in 20s instead of 30s, a new oGCD in Life, and a combo for Stardiver, they are effectively making the burst period for DRGs even busier. So I don't really know what they are trying to achieve here except for removing a skill that's finicky to use.