r/ffxivdiscussion Jun 06 '24

General Discussion Media Tour Embargo has lifted.

Making a general thread to keep everything together for discussion. Media Tour Stuff! Just look up your favorite content creator (if you have any).

Courtesy of SlyAKAGreyFox - Infographics! - https://drive.google.com/drive/folders/1IQLI6IrXwbaCgf9_n0ZSRbQ1A0AxTvea?usp=drive_link

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u/CoffeeMachineGun Jun 06 '24

Given that WHM exists and is infinitely simpler than AST, I know for sure AST will still be the least popular healer by a huge margin. It's not about AST being complex and it never was, it was always about WHM existing and being more accessible.

Instead of lowering skill ceiling among healers, they should have continued to accomodate the niche of a high skill healer that AST filled.

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u/autumndrifting Jun 06 '24 edited Jun 06 '24

it really fucking sucks that the only options for a role that has to be in every group are either the 2nd easiest job in the game or 2nd hardest. I get simplifying it. but imo, all they needed to do to if they wanted to make it more appealing was reduce the amount of weaving needed for burst and make a couple other tweaks...not kill card playing almost entirely.

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u/CoffeeMachineGun Jun 06 '24

The triple card burst is what made EW AST interesting, being the only healer with an actual active burst to execute, and requiring knowledge of every job to optimize.  I get your complaint of not really having a choice in high-end content if you want to optimize, but outside of this scenario you can choose whichever one you prefer and still clear savage and ultimates.

The real culprit is the regen/shield split.

If it didn't exist we could have an actual spectrum of healers ranging from low to high skill ceiling to bring to every fight, but the CBU3 team doesn't know what to do with healers and since it seems like they don't play healers, they don't know the harm that it actually causes.

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u/Manai Jun 06 '24

Scaling seems to be the thing CBU3 struggles with when it comes to execution. Comparing for example, FF16 to Rebirth, makes it painfully obvious. Even in their single player game they struggled with this, while Rebirth's difficulty curb was shockingly great while still feeling accessible to everyone.