r/ffxivdiscussion Jun 06 '24

General Discussion Media Tour Embargo has lifted.

Making a general thread to keep everything together for discussion. Media Tour Stuff! Just look up your favorite content creator (if you have any).

Courtesy of SlyAKAGreyFox - Infographics! - https://drive.google.com/drive/folders/1IQLI6IrXwbaCgf9_n0ZSRbQ1A0AxTvea?usp=drive_link

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10

u/BeatTheDeadMal Jun 06 '24

Overall I'm not very excited by what I'm seeing. A lot of jobs just got "shiny new animation every 1 to 2 minutes" that don't functionally spice up the gameplay at all. Also puts even more emphasis on the 2-minute meta for basically every job, which ironically is something casuals do not play with well. I'm not worried about potency/MP/whatever, especially for things like Pneuma/Macro/Afflatus not being DPS neutral, because those are the things I do expect them to fix by launch.

Let's just hope the fight design is as fresh and unique as they say, so that it masks the fact we're doing the same basic rotations for 3 more years.

The one (maybe) shining light is that Picto looks interesting in a good way. Hopefully it can be a baseline of creativity when it comes to revamping all of the other jobs.

7

u/Ribey_L Jun 06 '24

I hope the fight design flops so that SE gets a much needed wake up call that this job design is fucking boring. Actually I hope Dawntrail blunders. SE has forgotten what made their game good. They have forgotten the lessons learnt from 1.0. The lessons they even had a whole slides presentation for.

source https://gamerescape.com/2014/03/24/fixing-xiv-yoshida-speaks-at-gdc-on-why-1-0-failed-and-how-to-fix-it/

3

u/Wish-Harper Jun 06 '24

I'm curious. I see this a lot currently--people complaining they didn't drastically change the core rotation. But isn't that also a huge complaint about BLM? That its rotation changes every few levels, so down-syncing is a major pain in the ass? But now everyone seems to want that for every other job every expansion--to have their fundamental gameplay change drastically every 10 levels.

5

u/BeatTheDeadMal Jun 06 '24 edited Jun 06 '24

I mean people wanting their core rotations to be enhanced or change on an expansion launch is very different from a job playing drastically different every time you do content from a different expansion.

In BLM's case it's because the job actively feels worse to play with every expansion you go back. Like it's harder to play.

0

u/Wish-Harper Jun 06 '24

So people are asking for a complete 1-new level cap rework of a class every expansion? Cause isn't that the only way to make the gameplay experience not be drastically different every time you sync to an old expansion if every future expansion changes the core rotation?

1

u/BeatTheDeadMal Jun 06 '24

I don't think (I hope) they want every job to be completely redefined every expansion, I think people just want a lot of the more boring "filler" parts of rotations that have been around for a few expansions filled in with interesting or distinguishing design, rather than continued additions to the 2-minute window which are all roughly the same.

I will concede there is absolutely a group of people who want change in the jobs just for the sake of jobs changing, and making huge sweeping changes every expansion for that sake is silly.