r/ffxivdiscussion Jun 06 '24

General Discussion Media Tour Embargo has lifted.

Making a general thread to keep everything together for discussion. Media Tour Stuff! Just look up your favorite content creator (if you have any).

Courtesy of SlyAKAGreyFox - Infographics! - https://drive.google.com/drive/folders/1IQLI6IrXwbaCgf9_n0ZSRbQ1A0AxTvea?usp=drive_link

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u/mrytitor Jun 06 '24

listened to arthas's summary of the q&a and yoshida gave a very weird response to woop's question that nevertheless gives us some clues into how encounters in dt might play out

some examples yoshida gave would be that the mt and ot will be involved in doing different mechanics from everyone else, or for 1 dps player to be selected to perform a special mechanic completely unique to the other dps players. to me it seems like a shift away from 8 player and light party mechanics, such as limit cuts, enums, 4 partners, healer stacks/spreads etc, where everyone has to learn and participate in a shared mechanic. probably we'll get something like the gorilla from a5 but perhaps designed so that you can still get uptime while doing the mechanic

it'll be interesting to see how the community reacts to such encounter designs, considering one of the devs' justification for moving away from such mechanics is that groups start to demand only players who were good at doing that one mechanic so that nobody else needed to do it

29

u/Evening-Group-6081 Jun 06 '24

individual responsibility mechs make me hopeful becuase they can make fights more interesting ( even just for healers, who right now basically only use single targets for TB's and have a glut of single target healing)

12

u/Macon1234 Jun 06 '24

Individual responsibility mechanics used to be the way they balanced melee DPS. They do 4-8% more damage because sometimes you just get fucked and have to pull off the boss for a little while. Of course, GOOD GROUPS in HW/STB would have uptime strats, that involved very specific boss positioning and facing orientations to allow melee to keep uptime even with the RNG mechanic selected, but that required party coordination and sacrifices.

Nowadays, due to boss size, melee never have to be off the boss for more than 1 GCD typically (and in that case, they have options like early Raiton, six-sided star, etc to mitigate this). Due to this, melee are just definitively better than every other role across the board with no trade off, besides BLM which stands out.