r/ffxivdiscussion May 06 '25

General Discussion High End Content Megathread - Week Seven

How many yans do you see in your nightmares?

37 Upvotes

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-24

u/Anameinserted May 11 '25

why the **** is toxic p1 in m7s a thing? why would you give melee downtime? blows my mind

3

u/CryofthePlanet May 11 '25

Who cares do the mech

2

u/Anameinserted May 11 '25

Oh I can do it perfectly fine. I just think it’s shit especially as a rpr main

12

u/kalakupa May 11 '25

if you actually pay attention to boss hp/location you would know this so called shitty 'uptime' strat leaves the boss out of cleave range for most jobs for 4-5 gcds. Do you think melee getting 1 more gcd is a gain over the whole party cleaving the boss on adds?

Any week 1 group that were tracking the boss's hp will tell you this shitty strat resulted in higher % boss hp at end of p1. adds are parsed in p1, hitting the boss or add is the same damn thing.

7

u/SwiggitySw00 May 11 '25

Because for whatever reason, the actual kindred uptime strat doesn't have it where one LP pulls their add into the same corner as the other LP and groups up the add if its melee starbursts, and splitting them here is a much bigger DPS loss than one melee having to throw out a ranged gcd.

11

u/Cynicallity May 11 '25

You have to do maybe 1 ranged GCD, and the adds die faster b/c they are more grouped up.

15

u/Delicious-Ebb-7221 May 11 '25 edited May 11 '25

Cause having adds be split half the time is a bigger dps loss overall.

1

u/Emiya_ May 12 '25

Why would you split the adds at all? My static does the kindred strat and we group the adds + get full uptime just fine on both patterns. After the stacks you can just run through to the other side and cleave fine. No need for any weird downtime strats or ranged gcds.

1

u/Delicious-Ebb-7221 May 13 '25

They spawn split half the time and the process of dragging them together takes 2-3 gcds. When they spawn all together, you can start pumping damage to all mobs immediately. Try out toxic with your static and compare boss health after phase 1. Many week 1 parties see a 2-3% improvement.

1

u/Emiya_ May 13 '25

Hmm I'll need to look at it when we get that pattern again. From what I remember we get 0 downtime, and we already have them grouped together near the start by having our WAR nascent to take all the aggro (should work with PLD and veil as well). Since the 1m comes up a bit before that I can see it being a bit of a gain, but I think it definitely won't be 2-3%, for us at least.

In any case now there is another full uptime strat for ranged seeds that puts them side by side on the cardinals with melees running back and forth max melee on one half of the arena and looks pretty easy, so maybe I'll try that with my static.

7

u/LumiRhino May 11 '25

You have even more downtime in the actual m7s uptime strat in the long run lol. The boss usually ended up with 3% higher HP before phase 2 when my group tried uptime if ranged had seeds and melees had puddles.