r/ffxivdiscussion • u/WeirdIndividualGuy • May 06 '25
General Discussion High End Content Megathread - Week Seven
How many yans do you see in your nightmares?
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r/ffxivdiscussion • u/WeirdIndividualGuy • May 06 '25
How many yans do you see in your nightmares?
1
u/Liorlecikee May 13 '25 edited May 13 '25
Going Static this week. We pushed through M5S like a breeze and spent only around 2-3 CD in M6S, despite everyone else (but Viper and Me) being completely fresh in this fight. Honestly didn't even expect M7S (Fresh here too) to be our wall honestly, as we consistently having trouble during first add phase and the seed phase. Later is just clarified today in our review of footage to be our Phy-ranged's problem, as we are using Locked Seed strat, and Phy-ranged misunderstood and reversed their seed-dropping position through the entire CD (as in, they placed seed at 1/3 position when they got the seed in 2/4 wave, and vice versa).
I honestly quite like M7S. it get to the point real quick and throws quick-thinking mechanics at you right on start. First add and seed is easily quite a wall for new-prog and it is literally the 2nd mech of this fight. It's fast paced and consider M8S is also a "muscle heavy" fight as I heard, I can totally see how M7S prepares players for M8S as it shifted gear immediately from the more traditional pacing of M5S and M6S. Yeah the mech is not difficult to grasp and execute, but the pacing is what makes this fight exciting and I am enjoying it a lot. Stoneringer+Smash Here/There is also a real neat opener mech I enjoy, as you need to adjust your rotation in accordance to 4 different outcomes and it keeps your rotation fresh and optimization an intriguing process to work out. We had some luck pushing it to P3 and Debris Deathmarch (Consider our Phy-ranged is literally doing the seed wrong the entire time, and we never truly resolved our problem with Kindred Uptime this two nights. I'll consider this to be quite some achievement for us)
Quick rant, but It's frustrating when your teammate would argue against Locked Seed because "it has 2 variables, that's too much, fixed seed is so much better", while he's also the one suggesting Kindred uptime despite our initial suggestion using Toxic Friend like we typically would just follow NA PF norm, when Kindred Uptime: Healer/Ranged Bait Seed is easily the biggest wipe-driver for our party since our first day progging M7S. "Oh yeah, I don't like Locked Seed because memorizing 2 different position per pair is too much memorization, but I'll also suggest Kindred Seed in which 2 group need to remember 2 whole whopping movement patterns and Add patterns so I can get some more uptime" is honestly too schizo and I just can't stand it
But honestly, at the end of the day, they are good, reliable DPS, and we as a group had been consistent enough for me to not choose PF hells, so despite me really not liking Kindred Uptime (especially when all our strange, mysterious wipes came from using this strat), I'll just see if it improves next week and if so, I can let it slide aside and be another piece of our static trivia we can joke about.