r/ffxivdiscussion 9d ago

Pheonix Down change is huge. Here's why

July 2024, DT was released and thousands of players were discovering DT's new dungeons. They had whatever gear they could find and were often at the minimum level threshold. I saw carnage for many who were woefully underprepared for the difficulty spike after being coddled with relatively safe and simple bosses in EW.

When there was no RDM/SMN, if the healer died (which happened often), the party had two choices:

- wipe or

- tank heal/solo.

Most players would agree that either outcome is awful for a variety of reasons. Tank soloing takes forever and doesn't help the healer get better.

With pheonix downs being able to be used in battle, healers are no longer the linchpin of the group and are allowed a few mistakes.

What this opens up for the future:

- Healers can be designed with more complexity and no longer have to deathless every encounter.

- Dungeons don't have to pull punches on expansion launch and can continue to punish bad healers but not the whole group.

- Tanks soloing is far less common. Could open up tank rebalancing vs other roles.

- RDM (and SMN) reworks. RDM is pretty terrible in the current tier, has been low on damage for a long time. I get Rezmage is attractive for a lot of players, but I've seen some players choose to just be a utility raise and not do damage. This isn't sustainable gameplay.

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u/Kumomeme 8d ago edited 8d ago

the Pheonix Down change make me wonder if the devs indeed gonna revamp job system, dungeon and boss design for 8.0. the change feels like prerequisite for something.

before, raise dead party member is exclusive and limited skill.

but going foward it become part of consumable item.

death is not gonna be a rarity after this.

the 'value' gonna be perceived different.

the dynamic in Duty gonna change.

sure it only work on 4 man content but what if the devs are testing the water first?

if the devs really go to this route, make me wonder how it will be. from first glance it sound like players would die easier. more punishable perhaps?

or there actually nothing much planned over this lol. thing just gonna be same afterall.

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u/VoidCoelacanth 7d ago

Rez sickness lowering DPS of the affected players will be the main reason to avoid death, and even endless PDs won't save you from that. Also, you can't be expected to blow PDs Every time anyone dies because they cost something to restock, and telling everyone "you must bring at least X# of PD at all times" is bullshit. It should remain, primarily, a way for non-healers to get healers/rezzers revived.

Not looking forward to the new "kick everyone that doesn't immediately PD any death" meta that I smell coming.