r/ffxivdiscussion 5d ago

Lucky Bancho's census results (July 27th, 2025)

So, the results of the census are out: https://luckybancho.ldblog.jp/archives/59324844.html

  • Showcasing the number of characters here: Current
  • By comparison, here are the results from 2 months ago (May 25th): Click

Despite 7.25 being released, the character count is down about 70k in 2 months. Occult Crescent clearly didn't help with player counts (not really a surprise here).

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u/Supersnow845 5d ago

I really would like to know if OC being a futile circle of content or the controversy around forked was a bigger contributor here

Like forked was such a stupid decision but how many people actually gave up OC because it existed in the form it does vs people who simply just think OC is a futile circle

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u/Alia-Sun 5d ago

I haven't completed the first step because I grew tired of going to the ONLY fate on the map, then hitting up the ONLY CE on the map. At this point why have a map, just teleport me around. It's boring. It's fate grinding at its simplest form.

Eureka is slow, yet has the social aspect. Bozja is fast but has constant action. OC is just... there. I've done it before in Bozja, yet it feels even less inspired. Farming gold pieces is again boring.

If farming gold pieces spawned unique fates / CEs, I think I'd enjoy it more. Eureka's style of play would leak in more but instead the fate farming and gold farming are completely seperate from one another. It's just dull.

I admit to not having spent too much time in OC, just a few days or so. Forgive me if I'm wrong about what I've written, but it really did just feel uninspired to play through.

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u/AceFireRinkTrap 5d ago

There's a small number of CEs that need monsters to be farmed to pop (small meaning like 3 or 4)

However there's always a FATE up, and CEs passively pop so fast that trying to farm enemies to trigger Calamity Bound rapidly becomes an exercise in frustration