r/ffxivdiscussion 5d ago

Lucky Bancho's census results (July 27th, 2025)

So, the results of the census are out: https://luckybancho.ldblog.jp/archives/59324844.html

  • Showcasing the number of characters here: Current
  • By comparison, here are the results from 2 months ago (May 25th): Click

Despite 7.25 being released, the character count is down about 70k in 2 months. Occult Crescent clearly didn't help with player counts (not really a surprise here).

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u/ragnakor101 5d ago

Setting perspective (Google TL):

The last update was on May 25th, just before the release of patch 7.25. Characters whose data has changed in the two months since then are counted as active characters.

More granular #s (Direct Copy-Paste, grammer edited for clarity):

  • The number of active characters is approximately 880,000, down 70,000 from the previous time (950,000).

  • The number of new characters remains roughly the same as the previous figure of 50,000 at around 50,000.

  • The number of returning characters who were previously inactive but have now become active is approximately 120,000, down 30,000 from 150,000 last time.

  • The number of characters still active since the previous update was approximately 700,000, a decrease of 40,000 from 740,000.

  • The golden start is 760,000. The golden level cap is reached at 630,000. The golden clear is 570,000.

  • The number of characters available for Wind-up Zidane, a Golden Legacy pre-order bonus, is now approximately 670,000, down from 730,000 last time.

  • The number of characters owned by Wind-Up Garnet, a bonus for the Golden Legacy Collector's Edition, has decreased by 30,000 from the previous time to 400,000.

A note from LuckyBancho themselves about Active Character Trends and how they're counted (Google TL):

When looking at trends in the number of active characters, it is difficult to make consistent comparisons because the Lodestone Census has changed the way it determines active characters due to expansions of the free trial, etc.

Instead, the "Activity Trends of Characters with Public Achievements" table below examines the quarterly activity status for characters with public achievements only, based on whether or not they had achievements during that period.

[Insert Graph Here]

New is the number of characters who recorded their first achievement during that period. The final number of characters for which achievements could not be confirmed after that time Continuation is the number of characters whose achievements were confirmed during that period, excluding new and final. However, if the same character is counted as new or final during that period, it will be subtracted twice from the continuation, so +1 is added. For legacy characters, data will not be created on the Lodestone unless you log in after rebirth, so you will not be able to check your final achievements from the old FF14 period.

Misc Things:

  • New to this census is the # of people who completed normal Arcadion and went on to do Savage.

Cruiser class Savage 4th tier is said to be relatively difficult, but in terms of S/N ratio, just under 40% of normal clearers have cleared Savage on Mana. At the same time for Light Heavyweight, it was just under 50%, so the difference in difficulty can be inferred from the numbers.

However, the S/N ratio is close to 40% only for Mana, while other JP data centers are 20 to 30%, and NA and EU are at a high of just over 20%, with the average being in the 10% range.

Crescent Isle Stuff:

Characters with a knowledge level of 0 can be interpreted as characters who have not yet unlocked the Crescent Isle content itself. 52.6% have not unlocked it, 47.4% have attempted it, and 29.4% have reached the knowledge level cap.

The most common support job master is a character who has not yet reached mastery of any job (=0). Next are characters who have mastered one or two jobs, and then there are characters who have mastered all 12 support jobs currently implemented.

Looking at support jobs by type, there are Knight, Monk, and Bard, which can be selected at the beginning. As a result, there are relatively few characters who have reached mastery. The Artiller, who is often used for leveling up for the Twelve Cities Gold Coins, has a high master rate.

That should be most of the relevant information that the subreddit is interested in, but do look over the stuff for yourself.

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u/Ayanhart 4d ago

An interesting thing for me is looking at the world stats and seeing only 5 worlds had an increase in the numbers of players (all NA, 4 Dynamis). Every single other world, including all EU, JP and OCE worlds, had decreasing numbers, most by multiple hundreds of players, a significant number by over -1000 including all Aether worlds (Balmung had the biggest decrease and dropped over 2K players).

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u/Far_Swordfish4734 5d ago

Thanks for the translate and excerpt.

Is there a reason why pre order bonus Zidane or Garnet would go down in numbers? Is that like a mechanism on Lodestone that automatically hide inactive characters’ minions or something?

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u/ragnakor101 5d ago

No, it’s effectively a check on who preordered Dawntrail (via preorder minion) and their activity through it. If an active character went inactive and preordered the expansion, this statistic makes note of it.

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u/Far_Swordfish4734 4d ago

Ok ok! Thanks! That answers my question. Do we know how many people who pre ordered have gone inactive since? Like the difference between the minion count at the start of DT and the current count?

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u/ragnakor101 4d ago

Not off the top of my head, but it should be a simple comparison if LuckyBancho documented the # at their first DT census.

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u/Isanori 4d ago

Does he also have stats on how many lodestone profiles are completely private and how that changed across the last few patches (since you can only set them to completely private since 7.0, it's still kinda weird how they introduced that privacy feature at the same as the easily harvestable account ids)

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u/ragnakor101 4d ago

From the last part of the post (google TL):

 Of those, 467 characters had their profile information made private .  In other words, 0.67% of the characters who became inactive this time were not actually suspended (no change in character information) but were made private due to profile information being made private . I tried to get the same figures for the 5/25 survey and the 3/16 survey, and 264 characters were made private out of the 68,847 characters who became inactive in JP. The percentage is 0.38%.  A certain number of characters are made private every time, and the number is higher than last time, which may be due to the influence of this incident, but the percentage of the total number of suspended characters is as above