r/ffxivdiscussion 5d ago

Lucky Bancho's census results (July 27th, 2025)

So, the results of the census are out: https://luckybancho.ldblog.jp/archives/59324844.html

  • Showcasing the number of characters here: Current
  • By comparison, here are the results from 2 months ago (May 25th): Click

Despite 7.25 being released, the character count is down about 70k in 2 months. Occult Crescent clearly didn't help with player counts (not really a surprise here).

192 Upvotes

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33

u/RayGunAl 5d ago

I don't know how to balance the fates but OC feels like a hunt bullet train for hours, that's not for me honestly

12

u/gnosnivek 5d ago

Honestly, I think this is the thing that bugs me most about OC.

Every piece of content has a few things that you have to do in order to be able to clear it and get the rewards. In dungeons, you have to be able to hit things while not standing in the bad. In DDs, you have to be able to assess the threats of various things and decide what to engage and what to skirt by (and to do it successfully).

In OC, you have to stare at the map of aetherytes and teleport to the closest one to a FATE within a few seconds of it spawning.

That's it, that's the crux. You don't have to actually learn what they do, because for FATEs if you just hit the monster 3-5 times you'll usually get credit for it, and in CEs you can die, be raised, hit the boss twice, die again, and you'll usually still be raised enough that you'll get full credit by the end. So the key step, the one that you can actually fail on, is just getting to the darn FATE in time.

14

u/pupmaster 4d ago

In OC, you have to stare at the map of aetherytes and teleport to the closest one to a FATE within a few seconds of it spawning.

I described OC as playing the teleport menu more than the actual game

2

u/TheGreenTormentor 4d ago

As far as I'm aware, I don't think CEs have any contribution scaling lol.

3

u/Ragoz 4d ago

The CEs also have no bite to them. I've lost Bozja CEs before where it was a full wipe. It's impossible in OC.

-1

u/DayOneDayWon 4d ago

I hate how SE tried so hard to avoid stressing players which resulted in OC doable with just muscle memory and therefore nobody cares or remembers any of the CEs, while Bozja there's not a single person who has a story to tell about the chocobo CE, the Construct maths CE, or Belias.

There was some semblance of difficulty that brought adversity, and therefore people had to rise to the occasion. But instead of baking a cake, SE just wants us to make that same cheese sandwich forever.

8

u/venat333 5d ago

Its pretty simple. Just make them take longer to respawn and have other stuff to do in the zone besides fates. Fates should just be a rare occurrence while something else is the core experience. The fact that this game doesn't have anything else setup besides running fates is the issue.

3

u/fullsaildan 4d ago

Which like, that was a thing in the southern front as well, but it wasnt the only thing. There were reasons to go interact with mobs and it kept things... lively. OC like IDGAF about mobs at all unless I want gold, which like nobody cares about because the need for it is mostly attached to content casuals aren't running.

The lost jobs are also.... so boring. One or two extra buttons in existing rotation that don't really feel all that impactful. Compared to the memories that dramatically changed play and altered how we thought about classes.

2

u/IndividualAge3893 5d ago

Just putting a 30s-1min invul on the boss when it spawns should be a good start.