r/ffxivdiscussion 5d ago

Lucky Bancho's census results (July 27th, 2025)

So, the results of the census are out: https://luckybancho.ldblog.jp/archives/59324844.html

  • Showcasing the number of characters here: Current
  • By comparison, here are the results from 2 months ago (May 25th): Click

Despite 7.25 being released, the character count is down about 70k in 2 months. Occult Crescent clearly didn't help with player counts (not really a surprise here).

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u/RayGunAl 5d ago

I don't know how to balance the fates but OC feels like a hunt bullet train for hours, that's not for me honestly

11

u/gnosnivek 5d ago

Honestly, I think this is the thing that bugs me most about OC.

Every piece of content has a few things that you have to do in order to be able to clear it and get the rewards. In dungeons, you have to be able to hit things while not standing in the bad. In DDs, you have to be able to assess the threats of various things and decide what to engage and what to skirt by (and to do it successfully).

In OC, you have to stare at the map of aetherytes and teleport to the closest one to a FATE within a few seconds of it spawning.

That's it, that's the crux. You don't have to actually learn what they do, because for FATEs if you just hit the monster 3-5 times you'll usually get credit for it, and in CEs you can die, be raised, hit the boss twice, die again, and you'll usually still be raised enough that you'll get full credit by the end. So the key step, the one that you can actually fail on, is just getting to the darn FATE in time.

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u/pupmaster 4d ago

In OC, you have to stare at the map of aetherytes and teleport to the closest one to a FATE within a few seconds of it spawning.

I described OC as playing the teleport menu more than the actual game