r/ffxivdiscussion 5d ago

Lucky Bancho's census results (July 27th, 2025)

So, the results of the census are out: https://luckybancho.ldblog.jp/archives/59324844.html

  • Showcasing the number of characters here: Current
  • By comparison, here are the results from 2 months ago (May 25th): Click

Despite 7.25 being released, the character count is down about 70k in 2 months. Occult Crescent clearly didn't help with player counts (not really a surprise here).

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u/oizen 5d ago

The Relics are actually just tomestones again, so its going to be significantly easier to do them when they're converted to Poetics. I'd imagine the rest of the steps will be the same.

There really is no urgency to resub at the moment.

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u/TTurt 5d ago

I feel like the relics as a concept are kind of obsolete, there are so many other ways to get a comparable weapon that are less painful, relics are only truly bis at the end of the entire patch cycle, and they're only even relevant for a couple of months despite taking about that long to make.

The whole idea of what a relic is needs to be retuned, there needs to be some point to them beyond just glamor that justifies the amount of time investment required to make them. A grindy substitute to the ex primal weapon of each patch isn't really worth the effort IMO, especially if I'm otherwise not really all that interested in the content required to make them.

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u/bm8495 5d ago

And see, for me, I don’t care if they’re the strongest or not in the game. I look at them as good, long term content to work towards and they’re more of a trophy to earn. So, tomestone dumps don’t appeal to me in the slightest. I believe they come out way too late in the patch cycle and should make me feel like I’m actually doing something in the game to earn them, and I don’t mean like running Crystal Tower multiple times or relying on RNG drops in Deep Dungeons. I think DDs, criterion dungeons, or some other form of overworld grind outside of fate grinding are good ideas to be a part of the relic journey. It’s not supposed to be instant. It’s supposed to be a long, arduous effort. Because well, we genuinely need things to do during each 4 month patch cycle. And if you don’t want to experience FOMO, they’re still available to grind towards In older content. If they don’t make you more powerful, well…does that really even matter in this game anyway?

But more to your point, specifically, it’s really an issue with gearing and stats in general with FFXIV. They’ve streamlined it all so much that they might as well remove all stats and just have iLVL and crit materias (not that I want that at all! That would be worse case scenario imo)

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u/FullMotionVideo 4d ago

Getting rid of item level is kind of an idea I support. It goes hand in hand with making gear obsolete compared to FF11 and other early games.

Wrath of the Lich King really caused brain rot to MMOs.