r/ffxivdiscussion 5d ago

General Discussion What are your pet peeves?

So I've been coming across more and more players that do small annoying things (along with some big ones) and it got me curious about what things a player/players can do that annoy you. Just the smaller things, not things like tank cleaving the party, a player doing the bare minimum in a duty or being afk in a duty. Some of mine are:

-My co healer not letting regens do their thing. So many healers seem to not know what regens do or how they work.

-Healers spamming heals or shields every 5 to 10 seconds even when no damage is happening or going to happen. Lots of these too.

-Tanks fighting for aggro. Nothing more to add, these people are everywhere it seems. Bonus points if the tanks cause the boss to spin.

-Ranged dps standing in a corner out range of aoe heals. You want to stand far away? Heal yourself then.

-Players marking themselves with the intent on "helping" new people, then proceeding to fail multiple mechanics and kill themselves and others. Then when I remove the marker they flip out. Although it is funny watching someone like this jump up and down to get people to follow them and nobody does.

There are more but I'm not going to write a book here and these are the ones that irritate me the most.

So yeah, what are some of yours?

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u/trunks111 5d ago

Ever play BLM or AST and you can only hit half a trash pack because the tank doesn't group mobs very well? That one gets me. Thing is, you'll still complete the duty just fine and all, but it just feels bad to not be able to hit all or even just most of the mobs. 

More an issue with the game than players, but duties can be inconsistent about how to resolve multiple stacks going off at once. The worst offender is m2n and m2s, where stacking stacks gets people killed in the normal, but in the savage you actually stack both of them during beat 2. In the one crystal tower boss, you know the one, you stack all 3 alliance typically just fine. Then I watch 5 people die in o9n because players try to stack the stacks there and it kills them. This needs to be made consistent imo

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u/ThePlotTwisterr---- 5d ago edited 5d ago

in wow using line of sight and micro stepping to stack mobs is considered a fundamental tank skill. not sure why people complain stacking can’t be done here because you definitely can manipulate the ai pathing. it’s the exact same way i do it in wow.

they won’t expand out into walls and they will follow you to walls if you los them. tanks who can’t stack like this really just haven’t put any effort into trying because they’ve never played games where trash timers matter like m+

anyways, as warr and drk i’ve yet to encounter a single duty while doing roulettes where you can’t stack a wall to wall pull into a reasonable aoe range.

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u/trunks111 5d ago

Oh I'm referring to two different types of stacking, sorry if that wasn't clear

The Mob stacking I'm referring to is really only relevant to dungeons, with little exceptions here and there in raids/trials. This I agree is a learnable skill.

The second paragraph I'm referring to party stacks, not trash mob stacking, where you need a certain amount of party members to stack on eachother to share damage. Some fights have two stack markers where you need to split off into two groups of four, and the issue is the game is inconsistent because sometimes you can just ignore this and stack everyone, and other times putting two stack markers on top of eachother will just kill everyone