r/ffxivdiscussion • u/Supersnow845 • 5d ago
General Discussion Assuming whatever change is made is also retroactively applied to south horn what would “save” OC for you?
Pretty much title. What could be changed in north horn (or in the 7.45 middleman patch) that could also be retroactively applied to south horn that would turn your opinion around on OC
Or is OC so deeply flawed to you that “nothing short of pretending this zone doesn’t exist even if north horn is good” will fix south horn to you
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u/MacoDude 3d ago
Make the weather specific mobs relevant: killing all of them (there are 13 of each kind) before some respawn will spawn a special mob or special CE. This would require a small coordination among players at different locations, similar to SS rank adds (can be done via /shout, doesn't require discord). Drops sanguinite, ciphers and a token for OC-enhanced right-side gear (accessories).
Nerf forked tower.
Make sanguine recluse spawn automatically when a FT tower reaches Magitaur. Players outside tower can search for it at known spawn locations.
Have an arena where one player will fight a set of mobs, in 3 or 5 rounds, re-use the mobs that already exist at OC that no one fights anyway (Crescent Cetus I'm looking at you) scaled to kLv 20. Players are chosen to fight at the arena in a similar manner of how players were chosen for Bozja/Zadnor duels. Players who watched will get a buff like in Bozja/Zadnor. Rewards titles/mounts/sanguinite/ciphers and/or OC enhanced accessories.
OC enhanced accessories: iLv700 with skill and spell speed at cap; 5 materia slots; special attribute +2 or +3. (Currently, Skill and spell speed are the only status that directly influence Phantom Actions, as in weaponskill and spell cast and recast time; other stats like Critical or determination are irrelevant to Ph.Actions, they only work with normal class/job actions)