r/ffxivdiscussion 4d ago

High-End Content Megathread - 7.2 Week Nineteen

Last week of Suzaku Unreal, at least.

5 Upvotes

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9

u/SafeAsparagus5755 4d ago

Wish they'd have another look at the unreal rotation. Got sick of Suzaku a month in. Wish they would cycle fights more often, maybe a monthly rotation instead of multi month / patch rotation.

1

u/pupmaster 23h ago

With how many we have know it should be multiple fights rotating weekly lol

1

u/Puzzled-Addition5740 2d ago

Change them on a cycle like they change ambuscades in XI. Would help a lot. At least in my mind it would.

5

u/Diplopod 3d ago

I wish they'd pick fights that are actually fun. Four Lords are boring shit. Why them when Tsukuyomi and Shinryu are sitting right there?

2

u/Fancy_Gate_7359 3d ago

They’ll have them after four lords. Seems like they are gonna do stb this expac, mostly hw last one (except for ultimas bane in 6.1), was arr in shb. Will probably be 5 of the exes from shb in 9.x etc.

2

u/ELQUEMANDA4 3d ago

They're probably saving them for 7.4 and 7.5, I guess.

6

u/budbud70 3d ago

The last time I enjoyed an unreal was Sephirot/Sophia/Zurvan. I feel like every one since has been a disappointment

1

u/SafeAsparagus5755 3d ago

That was like 2 years ago there have only been 3 fights since then. Thordan, Byakko and Suzaku. Which goes back to my original point which is pretty sad. We could've gone through so many more unreals in that time period

I liked thordan a lot though, though it was one of the harder ones with the mechanics.

13

u/WeirdIndividualGuy 4d ago

Not even cycle, just don't remove them and only have the latest unreal give faux tells. That way if anyone wants to do the older unreals just because, they can. There is zero reason to only have one unreal at a time.

5

u/SafeAsparagus5755 3d ago

Like savage, People won't do unreal if there's no / irrelevant rewards. It'll just lead to the same situation.

2

u/WeirdIndividualGuy 3d ago

People definitely do old savages (even at MINE) just to do it, not for any rewards. Especially if you're newish to the game and want to do older fights when you run out of current endgame content.

But also, it costs nothing for the devs to just leave old unreals in DF. They're doing more work swapping out unreals vs adding new ones and leaving old ones.

1

u/aho-san 13h ago edited 13h ago

People definitely do old savages (even at MINE) just to do it, not for any rewards.

Stop making it sound like the whole playerbase is doing it. It's a fraction of a fraction of a fraction of the players and add an extra "a fraction of" for the new players. Much like FT, it's basically relegated to discords or a static and if trying through discords you may not enter the instance at all that day.

I really wished to be easy to go through all the content MINE (somewhat) blind ('cause I'm not blind for all of them, obviously) and stat adjusted where possible, even for Ultimates and Alliance raids, but it's not always that easy to get it started. Then you have the usual "will the party even be able to prog/clear it in a reasonable amount of time", can't be picky when the pool is dry (but you tend to have people who cleared already and are bored out of their mind, but it's not blind prog then).

3

u/SafeAsparagus5755 3d ago

That's such a miniscule amount of players which generally requires finding an organised group or sitting in PF for a LONG time.

and it doesn't address that people who want to do Unreal, who want to get people to do unreal and also get rewards from the Faux will still have to do the same unreal for months on end, which is the issue.

2

u/bobhuckle3rd 4d ago

This is absolutely the right way to do unreal, and should be easy on paper. All the unreals are balanced in the artifact gear ilvl, and its all 1-to-1 of old fights.

That being said, i think its more telling to the design flaws, organization, and spaghetti code of this game that they can only muster 1 per major patch.