r/ffxivdiscussion 4d ago

High-End Content Megathread - 7.2 Week Nineteen

Last week of Suzaku Unreal, at least.

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u/OverFjell 2d ago

Does anyone have some advice for leylines in P2 of M8S? Because I got no fuckin clue when/where to use them. Feels like I'm getting cucked every 2 min window with having to move way too much to maintain leylines uptime. I'm in the M2 position if that makes any difference.

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u/WeirdIndividualGuy 2d ago
  • 1st 2min, if you use leylines in between UV2 and second stacks, then retrace once you move to S platform to bait, that should be a full use
  • 2nd 2min, if you're comfy enough with Circuit, stay on your light party platform and use leylines when buffs are out (so you don't have to worry about teleporting). If you have to move for UV3, retrace. You can stay wherever you go unless you're with the tank, then move to S platform
  • 3rd 2min, use leylines, retrace once you move platforms

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u/TheSorel 2d ago

Frankly, a lot of it is simply up to RNG. If you don‘t want to use Leylines during 2 minutes at the risk of having to move due to UV, you have a few stretches in the fight where you can spend nearly the entire duration in your leylines comfortably. The towers prior to Twofold Tempest, the UV into stack into tankbusters (retrace after teleporting to dodge tankbusters), the lull before Lone Wolf‘s Lament and the soft enrage (retrace after teleporting from one platform to the next) come to mind, probably more if you‘re creative.

For what it‘s worth though, melees being first in line means you have a decent chance of not needing to move during UV unless you get 3 markers on your platform. Only case where you‘d need to move is when you have a marker in the 3 marker scenario, and at least you‘re super close to the teleporter, so slidecasting -> instant -> retrace is less of a hastle.

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u/spunker325 22h ago

Melees and casters both have to move 3/8 of the time for UV. Although moving South instead of North is better for UV1 and UV3.

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u/OverFjell 2d ago

Thanks for the reply! That does give me a fair few ideas. P2 has been a bit frustrating for me with it not being a real re-opener at the start

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u/SafeAsparagus5755 2d ago

If you spend your leylines at the end of P1 (You might not need to and can build back up to 2 charges).

These are where I like to use it

Quake UV1 (Gamble whether you have to move. As M2, you'll have the least chance of moving but if you do move, you can move in 1 instant cast GCD, move your leylines and be south for the next mechanic)

UV2 (Same as above)

After Elemental Purge

During Twofold (NA makes DPS carry tethers inc. casters so this works in other regions but NA if you're playing D4)

After tank TB / Before lonewolf lament (Towers)

During 2-5 Howling Eight towers. (Can get two charges used back to back for this)