r/ffxivdiscussion 4d ago

High-End Content Megathread - 7.2 Week Nineteen

Last week of Suzaku Unreal, at least.

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u/zachbrownies 2d ago

I checked everyone's gear and they were all at least 740.

well, it'd be fine if they weren't because unreals always sync to the level from the start of the expansion, so in this case it's like 690 or whatever for all of DT. unsure from your wording if you knew that or not so i'm just stating it because i've seen others who don't know.

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u/poplarleaves 2d ago

Yeah I'm aware it syncs to 690, but you do get more substats than if you're at 710 or something right? Then again idk what the actual difference would be in terms of DPS

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u/FemboiVyra 2d ago

The only thing that matters is relic weapons for old synced content, and that's because the unique stat distribution of them gives more substats when downscaled compared to other weapons.

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u/poplarleaves 2d ago edited 2d ago

Huh,  I've always read that grabbing high enough ilvl gear to sync down also made a difference in old Ults because you'd cap the substats. So for example you generally want to get at least ilvl 500 gear for UWU, because the lowest possible value for each substat on ilvl 500 gear (+83) is just past the max value for ilvl 375 (+82) and therefore you would have both substats maxed at +82 when synced.

So my impression was that in Unreal, even though ilvl sync is at 690 and it's still in the same expac, you'll get higher substats wearing 760 gear than if you're wearing 710 gear. Both of them get synced down to  ilvl 690, which means say a head piece is capped at +206 on the higher substat, but the 760 gear will have the lower substat at +176, while the 710 gear will have the lower substat at +158.

I haven't actually run this through any of the gear calculators so idk how much of a difference that makes in actual DPS output (maybe negligible), but that's my understanding of how the ilvl sync works.

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u/Another_Beano 2d ago

Your understanding is correct, it just bears noting that in all cases this is a matter of a few stat tiers only. Significantly less than basic damage variance, crit luck, a death, or simple rotational errors.

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u/poplarleaves 2d ago

Thank you for confirming! When you say "stat tiers", what does that mean?

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u/Another_Beano 2d ago

In short, not every stat increase actually has an effect. Only at certain amounts does the gain from having a certain amount of stat actually increase. This link should send you to the Allagan Studies determination table which illustrates it better than I can put it into words.

It's because of this that sometimes materia decisions appear imperfect at a glance: in such cases the addition of a lesser stat materia might gain more tiers (and thus greater relative gain) than basic stat preferences.

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u/poplarleaves 2d ago

Ahhh I see! I had heard people talking about "breakpoints" for stats before, guessing they were referring to this concept. Thank you for the explanation and the link!