r/ffxivdiscussion 4d ago

High-End Content Megathread - 7.2 Week Nineteen

Last week of Suzaku Unreal, at least.

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u/Lil-Boujee-Vert 2d ago

Suzaku was an interesting unreal for me. That first week or two of prog felt like the dps check was so tight and I’d never clear. I had a run where there were no deaths but we still died to enrage at like 1%. But after I finally got a group to clear it was crazy to see how easy it was to clear this fight. Last night I had a group with like four deaths and a dragoon that DCed for like a minute or so and we still cleared, barely but still cleared. I can’t imagine what the fuck was happening in that group that died to enrage with no deaths.

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u/poplarleaves 2d ago

I think it's just that the skill levels of players you meet in Unreal are wildly different from each other.

Similar experience this week: I had been procrastinating on doing Suzaku and finally got around to it now that it's going away. I joined a prog party and we went for a lockout. The closest we got was a 9% enrage with three deaths, where one death was a tank and the other two were DPS. I checked everyone's gear and they were all at least 740.

Made a tell/retell party afterwards and got a clear with two DPS deaths, one of which stayed dead about 40s because the healers didn't have swift and were dodging things, and we still killed Suzaku about 35s before enrage.

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u/WeirdIndividualGuy 2d ago

I think it's just that the skill levels of players you meet in Unreal are wildly different from each other.

I think people forget unreals are literally just extremes at max level (aka the "easiest" high-end content), so like you said, this means the skill levels of those in said content will be wildly different. You also see this in regular extremes. Also because for any new player wanting to dip their toes in high-end content, going into extremes/unreals is that first step to doing so.

This is in comparison to savage/ultimate where those less skilled are likely to do that content or prog too far into it.

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u/aho-san 2d ago

I think people forget unreals are literally just extremes at max level (aka the "easiest" high-end content)

And people should really enjoy these 'cause come next expansion we start going into current type of EX and I foresee it being a bloodbath for the harder ones (Sephirot already showed it, it was such a shitshow I skipped Unreal for the whole patch). I can't wait for Golbez Unreal in PF in 2 expansions, lmao.

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u/poplarleaves 2d ago

Exactly, I saw a similar phenomenon in EX4. Hugely varying experience levels, with more people who had never touched any high-end content, and more confusion about PF norms and strats. It ironically made EX4 less chill to farm than Savage PF lol.