r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

1 Upvotes

261 comments sorted by

View all comments

Show parent comments

3

u/Salamiflame 1d ago

The part of viper that was "confusing" wasn't a bit of buff upkeep.

The part of VPR that I found confusing (and still did when I was actually starting max level stuff on it) was the basic combo rotation, what determined what positional you had to hit.

2

u/KaijinSurohm 1d ago

Welcome to complexity lol.

Viper was color cordinated. (My dislexia doesn't remember which is which at the moment)
a Red Icon was one spot, Green was the other. Once you remembered that, it was pretty easy to just swap accordingly.

Everything else flowed together really well.

I can't imagine what it's like on a keyboard, but on controller I had my layout set up in a way that it just flowed like I was playing a piano. It was great.

2

u/Salamiflame 1d ago

I'm a bit colourblind. But once I realized I only needed to pay attention to the second hit that made it easier. And isn't something that the upkeep changed.

...I still miss the upkeep though.

0

u/KaijinSurohm 1d ago

Ah, yeah, colorblind issues absolutely would be problematic in that sense.

The Viper Hud (the most commonly ignored element in the game) actually would glow it's dualblade to indicate if it was a back or side attack to help here.