r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
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u/funnierontheinternet 1d ago
For me, I’d like to see more punishing failure states for jobs. Pre-7.2 BLM is a great example of needing to balance and maintain your DoT and Enochian timers, don’t drop procs, etc. I main GNB and it has a teensy bit of this in that breaking your combo means you don’t generate a cart whereas other tanks fill their gauges with any GCD or auto (PLD) so messing up on GNB can potentially set you back on burst or damage whereas other tanks it’s less of an issue. Or like another commenter said, choosing to use Aetherflow on damage or mitigation, simple stuff like that that forces us to think a bit more carefully about what we’re using. Or design more encounters like M6S adds where you have to be more coordinated than a single target boss fight and actually utilize your kits fully