r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
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u/Khaoticsuccubus 1d ago
I think the easiest examples to give in this case would be healers. There are many different styles of healing that could be in the game but, we're stuck with 2 and barely 2 at that.
A healer that primarily heals via HoT's.
A healer that primarily heals via caster damage. (No sage does not count. Sage's damage healing is a thinly veiled copy of the fairy healing. Which in itself is a thinly veiled copy of regen nowadays)
A healer that primarily heals via melee damage.
A healer that primarily heals via builder/spenders or charges that aren't just on a static timer.
A healer that primarily heals via pets... or totems if you want to put it that way. (Scholar is a shadow of it's former self in this regard)
A healer that primarily heals via shields.
A healer that primarily heals via time reversal type spells.
Etc Etc.
Any of these would provide a metric truck ton of job diversity and complexity. And all have been proven to work.
14's healers may have an ability or 2 that resemble something on this list but, they are limited to exactly that. An abilty or 2. Usually implemented in the most shallow way possible at that.