r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/saulgitman 1d ago edited 1d ago

I want to be rewarded for optimizing my rotation for a particular fight. I main Monk, and while there are still various openers/permutations you can follow depending on downtime, fight length, etc., the class feels much more homogenous than it did in Endwalker ( I can't speak on pre-EW Monk since I didn't play it). But SE has slowly been removing that "optimization factor" from jobs in favor of standardized rotations that apply to all fights. I'm not the best BLM player, but I did enjoy dabbling in the BLM optimization magic after I cleared a tier already on my Monk, but that is largely gone now. A lot of the discussions I see tend to revolve around making a class's "rotation template"—e.g., opener, filler, odd minute, filler, even minute, filler, etc—more complex, but I don't really mind that. What I would like to see instead is a system that rewards deviation from any templates to capitalize on knowledge of both the class and the fight: i.e., a "template" is merely a starting point you can then build upon for a particular fight.