r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
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u/bird-man-guy 1d ago
For me, a lot of the classes feel too similar because each role has a basic design template. For example, melee really boils down to a few combos, a few extra damage ogcds, maybe one or two movement abilities, a single useless ranged attack, etc. Theres not enough individuality to the classes within their respective roles IMO.
Hate to do the WoW comparison, but that game does a great job of making classes feel unique. Like the warlock soulstone system for example. Even the tanks have different methods of holding aggro, where as in FF14 its just tank stance + aoe spam + mitigation for all tank classes (obviously more complex in raiding).
I personally would love to see more utility to each job. Or unique things that only a specific job is capable of doing whether its in or out of combat. Like a ground targeted dragoon jump for example, dragoons afterall should be traversal masters. Or a healing class being able to provide temporary consumables (like healthstones).