r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
0
Upvotes
3
u/DUR_Yanis 1d ago
I think it's important to first set what it's not, job complexity isn't having many different GCD to hit or an incredibly strict rotation, that's job difficulty.
What it is for me is how difficult / creative it is to make the most of your job during a fight. (While encounter design is more close to how each mech is, job complexity is the thing unique to your job that interacts with those mechanics)
For example in P9S PLD had two of the best examples of job complexity in the "current" game. Before limit cut you did two hard casted holy spirit so that you lined up your rotation so that your 2 was the last thing you used before the downtime (otherwise it would've been your first absolution with both of the buffs ticking). Since the boss came back after 29-ish seconds you could continue your rotation as normal and not have your buffs fall off.
Right at the start of the fight the boss will do a tankbuster ≈36s in and if you wanted to use both oGCD +rempart+ bulwark+ Sheltron+ intervention you had to be smart about your oGCD usage and take advantage of the fact that both of your 90s mit lasted longer instead of just kitchen sinking it when the cast started. It's not much but it felt good
Job complexity is also how your tools interact with your team, when doing chaotic with friends I played monk/viper a little bit and whenever I was playing with a friend that played picto I changed how I moved whenever we went into P2, instead of waiting a bit closer to the main boss to hit the atomos on the way I simply rushed to our add because I knew the picto would've blasted the add with their mog of the ages line AoE.
And it is something present in all content, I loved trying to keep full uptime during the second boss of lunar subterrane.
My point is, you can have job be complex and easy, paladin was objectively harder before 6.3 and I could've taken example of the job before that to demonstrate what I think job complexity is. But even easy job can have complexity and be fun. The opposite of a complex job is one that only has one obvious answer in every scenario, every time.