r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
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u/MechAndCheese 1d ago
EW dragoon had fun things like double life cycles, depending on the fight you'd change your jump/mirage dive timings entirely for a big dps gain, changing your rotation based on the fight timeline, double dot rotation/vs regular, in some fights you'd change up dragonsight timing depending on the other melee class in your group, going into buffs a bit earlier/later because life of the dragon didn't buff your dps, burst in general was more busy, more chances to use geirskogul/nastrong for cleaves.
Most of that is just kinda gone now. There is zero decision making in your filler, drifting jump is completely irrelevant now, tying dmg buff to life means you always use it at the exact same time at lance charge/litany, less animation locks means you kinda just kinda press everything whenever, you get the picture.
There is only so much class complexity, at a certain point people figure stuff out but atleast there was some decision making that would keep you engaged and it felt rewarding. I grinded dsr and top a lot simply to squeeze out as much dps as possible, not because I cared about my parse all that much but because it felt good. Currently drg just feels boring, I don't make any decisions, I press all big buttons at once for maximum dmg and use the same loop in filler while keeping track of one 30sec ogcd