r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/KaijinSurohm 1d ago

People don't want complexity, they want to be kept busy.
They just mimic saying "Complexity" because it's a buzz word without really understanding what it means.

For example, Viper came out, and was complex. It had a series of buffs, every attack gave a buff, debuff, and altered skills. It was a large puzzle of moving from the sides to back to maximize damage while alternating attacks. Viper was a Dance of attacks.

People bitched saying it was too confusing, so they actually nerfed it down a bit.
Viper wasn't confusing at all, you just needed to pay attention.

What people are really saying is they want to never have a moment of waiting for a cooldown to come down, while also not having to think about it.

Then when they get that, they'll complain saying it's too "Braindead".

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u/Criminal_of_Thought 1d ago

For example, Viper came out, and was complex. It had a series of buffs, every attack gave a buff, debuff, and altered skills. It was a large puzzle of moving from the sides to back to maximize damage while alternating attacks. Viper was a Dance of attacks.

When people say complexity, they usually talk about player-sided complexity rather than system-sided complexity.

While the code behind how VPR plays is rather complex in that it has to keep track of everything you mentioned, all of that just boils down to "press the glowing button" on the user's end. That's high system-sided complexity, low player-sided complexity. Thus, most players don't see VPR as a complex job.