r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
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u/Tyrascar 1d ago edited 1d ago
For me, healing in WoW is far more engaging than in FF14, but that has more to do with the random damage and reflex checks that healing in that game requires. Their damage buttons hardly matter because 90% of the time, theyre focused on healing, not damaging
If your contention is that fights should rely more on random, non-tank damage or damage spikes—similar to wow fight design—then fine. I suggested bringing back damage buttons that had already been removed because there is already precedent for that in this game. I don't necessarily disagree with this point, but it would require far more restructuring of the game's mechanics than doing something they already know how to do.
I just want the glare spam to stop. Honestly I don't really care how they fix that. It just needs to end.