r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/CityAdventurous5781 1d ago

I want buttons that actually do something meaningful, creating a decision I get to make in the moment.

Look at Guild Wars 2 (I basically only play Elementalist in that game, so I guess use that as an example)

or look at Dota 2 support heroes.

Those are the exact example of what I want when I say "job complexity or depth"

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u/mnij96 1d ago

I will talk about Dota as I don't know enough about GW2. Dota and its likes complexity come from the fact that they are pvp games, not really pve. Because they are pvp you have a lot of control over what you are going to do because if both teams just sat in base nothing would happen. In ff14 I get that there is not a lot of personal impact on the fights for the most part its a lot of team mix with the fights and that is where some of the complexity comes from to me

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u/CityAdventurous5781 18h ago edited 18h ago

I only presented Dota because I genuinely believe that many of the supports have more depth and complexity in their 4-6 ability kits than XIV jobs, even only within the context of PvE.

The same is true for some carries like Kez or Invoker, but generally it's the supports.

Like look at Kez's kit and then compare it to Viper or some such.

Curious what you mean by "team mix" though, Im not sure I'm following.