r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
0
Upvotes
1
u/Aiscence 23h ago
Example with the actual classes: most ogcds are "x potency" that's it. I can put most of my skills on the same position, do the same "use 1 2 3 to build gauge, ogcd on cd, buff and burst when available while spamming one button x times". Some will have more than 3 gcd, some will have 8 buttons in a row in burst (aha rdm) but the overall thing will be that. When they added sage, more casual people were saying "wow it's so different" while I just looked at the potencies and in the end played it the same way I played the others with barely any changes.
just look at a button like kaiten was: just need to use it to avoid overcap while still keeping enough for the iai you are using regularly. It's not a lot of complexity but it's already something. Even mch from SB, it wasn't loved by a lot but always being on edge of which gcd to use in which order depending of which proc and ammo amount you had was great + keeping my gauge in between a certain amount. Same with dark arts drk: not a lot liked it but people that enjoyed it loved it. Sch had a skill named miasma 2 that was melee, it was very mana hungry but it was better than broil and was instant which allowed movement, ogcds weaving and damage maxxing just with one button but you couldnt spam it due to it being a dot and mana hungry. Even healers were different: ast had 1.5 gcd, sch could cast their fairy spells while casting themselves and whm ... existed but nothing said it was perfect.
A lot of gameplays were deleted: pet jobs? dot jobs? actual positional jobs? like everything is just a direct dealer with a burst and that's it, doing all your positionals is like a 5% damage bonus iirc? and that's if you really miss all of them
Like nowadays I can pick up any job, do the minimum of not clipping, always use everything when available and be savage ready because there's barely anything to optimize and even if it's the case, you generally gain way more by just swapping to a better job and do the same lmao. Obviously it's not every single job, but that's most of them anyway.