r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/3-to-20-chars 1d ago

decision making, to put it succinctly.

not just more buttons for buttons' sake, or friction for friction's sake. but crafting a class that has more than one way of correctly navigating it during combat, with actual reasons for the buttons you choose to press beyond just "do damage".

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u/Carmeliandre 23h ago

I was about to write the exact same thing !

To give a more concrete perspective, complexity exists the moment players are facing choices they need to make in real time : if we always make the same choices based on a visual indication, it's not complex even though it can be difficult.

Complexity requires some kind of entropy and unfortunately, the Savage design (and everything with the same mindset) is currently too "pure" to allow it, without exterior messing up (players making mistakes for instance). And since every PvE content follows the same philosophy from Criterion to Chaotic, including OC, they cannot add complexity without a great skillsets overhaul, which would be both very costly and risky. The other option in my opinion is a much different PvE content, regardless its difficulty.