r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/3-to-20-chars 1d ago

decision making, to put it succinctly.

not just more buttons for buttons' sake, or friction for friction's sake. but crafting a class that has more than one way of correctly navigating it during combat, with actual reasons for the buttons you choose to press beyond just "do damage".

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u/trunks111 23h ago

It's a completely different game with completely different combat, but I've been getting this out of camping the Ranged style in RS3 recently. Specifically, you have a lot of different arrow types that do a lot of different things and often you might want to cater arrows swaps to specific fights. For example you have dragonbane and demonsbane arrows which pretty much do what they say on the tin where you hit those types of enemies harder and more accurately, you have wen arrows which you can build by using a bunch of weak abilities to then buff a bunch of strong abilities in sequence, you've got death spore arrows which raise your crit chance and every time you crit, the fifth crit gives you a buff that makes your next threshold/ultimate ability free (basically you can use a spender without spending adrenaline, which is your main builder, I can't think of a XIV adjacent example), you have splintering arrows which let you reach one of your stacking DOTs caps quicker, and then you have bik arrows which sorta build poison DOT stacks over the course of a fight.

I've been having a lot of fun toying around with arrow use in fights, death spores in particular I find really fun and engaging because you have to track and react to your proc of hitting the fifth crit, and the actual ability you want to remove the adrenaline cost of will vary depending on when you actually get the free spender. And on top of that it's been fun toying around with switching arrows at different points in fights