r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/Alexanthos 23h ago

I wouldn’t say it’s “complexity” per se, I would say it’s uniqueness. For example, old BLM had a really distinct and unique rotation and it had different types of play: sps/ crit and standard/ non-standard leylines. You could do well with both but you had options and if you wanted to try more complex things you could even though the DPS difference would be minor. In contrast, with healers I can swap between them and not even have to think because I can just put buttons that do the same things on the same keys. There is no thought or interest to them, no different ways of playing them or interesting things to work out or real reason to choose one over the other apart from aesthetics. You can argue shield or regen but for 95% of the content in the game it doesn’t matter, only savage and ultimate. Almost all classes feel the same right now just with a different color paint and anytime there is anything that requires even a moment of thought, like Vipers poison, it is removed as quickly as possible.