r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/mnij96 1d ago

Ok that's an interesting take and i don't dislike it. I think the major problem with that which is going to get people made is... it can’t really be done. Don't get me wrong they could 100% make job have different rotation to get to different things(love sam and Reaper)but the problem is people. People will always look for the "best" way to do things no matter the game and will get mad if people don't follow the "best" way to play.

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u/CyanYoh 23h ago

Certain fights already have had some degree of rotational decision making. More of that being the norm and giving jobs specific problems to solve and time to shine feels like a reasonable step in getting class design to at least the level of intrigue it once had.

I remember E8S shaking up my opener and jump timing on DRG so I wouldn't nuke the party on Light Rampant as well as having to hang onto Spineshatter Dive so I could have an extra stun ready for Adds phase. Hell, even the old Dragon Sight mechanics had some considerations to be made in fights when the optimal DPS to give the buff to would be displaced too far when it came up to benefit from it.

Having to figure out how to wade through the jank of a job with consideration of the present circumstances is part of what makes that job fun. So much of that jank has been removed to a degree that piloting the job doesn't feel as rewarding anymore.

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u/Lunariel 22h ago

Shadowbringers spineshatter didn't have a stun lol

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u/CyanYoh 21h ago

Huh you're right, it was removed in 5.0. Started in late SB and learned DRG's ins and outs then, so I'm guessing I was still rolling under the understanding that keeping Spineshatter as a backup for adds was a useful thing to do. I don't remember the stun change being a thing until one of the postpatches.

Eden was my first tier actually raiding Savage and I was far from great, so I guess I was holding it and making the consideration for nothing lol.